Zotac NVIDIA GeForce RTX 4080 SUPER

Compare The Zotac NVIDIA GeForce RTX 4080 SUPER Against Other GPUs.

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name of display: :1
display: :1  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd, 
    GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
    GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
    GLX_SGI_video_sync
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control, 
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer, 
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
    GLX_NV_multigpu_context, GLX_NV_multisample_coverage, 
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
    GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree, 
    GLX_EXT_swap_control, GLX_EXT_swap_control_tear, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
    GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
    GLX_SGI_video_sync
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 16376 MB
    Total available memory: 16376 MB
    Currently available dedicated video memory: 15690 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce RTX 4080 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.54.14
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, 
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, 
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, 
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, 
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, 
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, 
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, 
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, 
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, 
    GL_ARB_sparse_texture, GL_ARB_sparse_texture2, 
    GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, 
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, 
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression, 
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, 
    GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, 
    GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, 
    GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, 
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, 
    GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, 
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, 
    GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, 
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KHR_shader_subgroup, GL_KTX_buffer_region, 
    GL_NVX_blend_equation_advanced_multi_draw_buffers, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
    GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, 
    GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, 
    GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, 
    GL_NV_command_list, GL_NV_compute_program5, 
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render, 
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, 
    GL_NV_conservative_raster_pre_snap, 
    GL_NV_conservative_raster_pre_snap_triangles, 
    GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color, 
    GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, 
    GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, 
    GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, 
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, 
    GL_NV_fragment_program, GL_NV_fragment_program2, 
    GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric, 
    GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, 
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, 
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast, 
    GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, 
    GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, 
    GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query, 
    GL_NV_light_max_exponent, GL_NV_memory_attachment, 
    GL_NV_memory_object_sparse, GL_NV_mesh_shader, GL_NV_multisample_coverage, 
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, 
    GL_NV_parameter_buffer_object2, GL_NV_path_rendering, 
    GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range, 
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_primitive_shading_rate, 
    GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, 
    GL_NV_register_combiners2, GL_NV_representative_fragment_test, 
    GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, 
    GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive, 
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, 
    GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, 
    GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, 
    GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, 
    GL_NV_shader_texture_footprint, GL_NV_shader_thread_group, 
    GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image, 
    GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, 
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc, 
    GL_NV_texture_dirty_tile_map, GL_NV_texture_env_combine4, 
    GL_NV_texture_multisample, GL_NV_texture_rectangle, 
    GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, 
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore, 
    GL_NV_transform_feedback, GL_NV_transform_feedback2, 
    GL_NV_uniform_buffer_std430_layout, GL_NV_uniform_buffer_unified_memory, 
    GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, 
    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, 
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, 
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum

OpenGL version string: 4.6.0 NVIDIA 550.54.14
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, 
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, 
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compatibility, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, 
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, 
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, 
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, 
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, 
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, 
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, 
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, 
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, 
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, 
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, 
    GL_ARB_sparse_texture, GL_ARB_sparse_texture2, 
    GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, 
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, 
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression, 
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, 
    GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, 
    GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, 
    GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, 
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, 
    GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, 
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, 
    GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, 
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KHR_shader_subgroup, GL_KTX_buffer_region, 
    GL_NVX_blend_equation_advanced_multi_draw_buffers, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
    GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, 
    GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, 
    GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, 
    GL_NV_command_list, GL_NV_compute_program5, 
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render, 
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, 
    GL_NV_conservative_raster_pre_snap, 
    GL_NV_conservative_raster_pre_snap_triangles, 
    GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color, 
    GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, 
    GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, 
    GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, 
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, 
    GL_NV_fragment_program, GL_NV_fragment_program2, 
    GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric, 
    GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, 
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, 
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast, 
    GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, 
    GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, 
    GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query, 
    GL_NV_light_max_exponent, GL_NV_memory_attachment, 
    GL_NV_memory_object_sparse, GL_NV_mesh_shader, GL_NV_multisample_coverage, 
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, 
    GL_NV_parameter_buffer_object2, GL_NV_path_rendering, 
    GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range, 
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_primitive_shading_rate, 
    GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, 
    GL_NV_register_combiners2, GL_NV_representative_fragment_test, 
    GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, 
    GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive, 
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, 
    GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, 
    GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, 
    GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, 
    GL_NV_shader_texture_footprint, GL_NV_shader_thread_group, 
    GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image, 
    GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, 
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc, 
    GL_NV_texture_dirty_tile_map, GL_NV_texture_env_combine4, 
    GL_NV_texture_multisample, GL_NV_texture_rectangle, 
    GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, 
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore, 
    GL_NV_transform_feedback, GL_NV_transform_feedback2, 
    GL_NV_uniform_buffer_std430_layout, GL_NV_uniform_buffer_unified_memory, 
    GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, 
    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, 
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, 
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum

OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 550.54.14
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes, 
    GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, 
    GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, 
    GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, 
    GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, 
    GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label, 
    GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, 
    GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed, 
    GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback, 
    GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, 
    GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, 
    GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect, 
    GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture, 
    GL_EXT_multisampled_render_to_texture2, 
    GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query, 
    GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, 
    GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box, 
    GL_EXT_raster_multisample, GL_EXT_read_format_bgra, GL_EXT_render_snorm, 
    GL_EXT_robustness, GL_EXT_sRGB, GL_EXT_sRGB_write_control, 
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
    GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, 
    GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, 
    GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod, 
    GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sparse_texture2, 
    GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, 
    GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, 
    GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, 
    GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
    GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage, 
    GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced, 
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_hdr, 
    GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, 
    GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NV_bgr, 
    GL_NV_bindless_texture, GL_NV_blend_equation_advanced, 
    GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, 
    GL_NV_clip_space_w_scaling, GL_NV_compute_shader_derivatives, 
    GL_NV_conditional_render, GL_NV_conservative_raster, 
    GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_buffer, 
    GL_NV_copy_image, GL_NV_draw_buffers, GL_NV_draw_instanced, 
    GL_NV_draw_texture, GL_NV_draw_vulkan_image, 
    GL_NV_explicit_attrib_location, GL_NV_fbo_color_attachments, 
    GL_NV_fill_rectangle, GL_NV_fragment_coverage_to_color, 
    GL_NV_fragment_shader_barycentric, GL_NV_fragment_shader_interlock, 
    GL_NV_framebuffer_blit, GL_NV_framebuffer_mixed_samples, 
    GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB, 
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_shader5, GL_NV_image_formats, 
    GL_NV_instanced_arrays, GL_NV_internalformat_sample_query, 
    GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_mesh_shader, 
    GL_NV_non_square_matrices, GL_NV_occlusion_query_samples, 
    GL_NV_pack_subimage, GL_NV_packed_float, GL_NV_packed_float_linear, 
    GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, 
    GL_NV_pixel_buffer_object, GL_NV_polygon_mode, 
    GL_NV_primitive_shading_rate, GL_NV_read_buffer, GL_NV_read_depth, 
    GL_NV_read_depth_stencil, GL_NV_read_stencil, 
    GL_NV_representative_fragment_test, GL_NV_sRGB_formats, 
    GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, 
    GL_NV_scissor_exclusive, GL_NV_shader_atomic_fp16_vector, 
    GL_NV_shader_noperspective_interpolation, 
    GL_NV_shader_subgroup_partitioned, GL_NV_shader_texture_footprint, 
    GL_NV_shading_rate_image, GL_NV_shadow_samplers_array, 
    GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering, 
    GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp, 
    GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc, 
    GL_NV_texture_compression_s3tc_update, GL_NV_texture_dirty_tile_map, 
    GL_NV_timeline_semaphore, GL_NV_timer_query, GL_NV_viewport_array, 
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, 
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, 
    GL_OES_depth32, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, 
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, 
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, 
    GL_OES_geometry_point_size, GL_OES_geometry_shader, 
    GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, 
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, 
    GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, 
    GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, 
    GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives, 
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader, 
    GL_OES_texture_border_clamp, GL_OES_texture_buffer, 
    GL_OES_texture_cube_map_array, GL_OES_texture_float, 
    GL_OES_texture_float_linear, GL_OES_texture_half_float, 
    GL_OES_texture_half_float_linear, GL_OES_texture_npot, 
    GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, 
    GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, 
    GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2, 
    GL_OVR_multiview_multisampled_render_to_texture

132 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x021 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x022 24 dc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x024 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x025 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x026 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x027 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x028 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x029 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x02a 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x02b 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x02c 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x02d 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x02e 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x02f 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 None
0x030 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 None
0x031 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 None
0x032 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 None
0x033 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 None
0x034 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 None
0x035 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 None
0x036 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 None
0x037 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 None
0x038 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 None
0x039 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 None
0x03a 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 None
0x03b 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 None
0x03c 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 None
0x03d 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 None
0x03e 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 None
0x03f 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  8 1 None
0x040 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  8 1 None
0x041 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  8 1 None
0x042 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  8 1 None
0x043 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  8 1 None
0x044 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  8 1 None
0x045 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  8 1 None
0x046 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  8 1 None
0x047 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16 16 1 None
0x048 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16 16 1 None
0x049 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16 16 1 None
0x04a 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16 16 1 None
0x04b 24 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16 16 1 None
0x04c 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16 16 1 None
0x04d 24 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16 16 1 None
0x04e 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16 16 1 None
0x04f 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x050 24 dc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x051 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x052 24 dc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x053 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x054 24 dc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x055 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x056 24 dc  0  24  0 r  y .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x057 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
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215 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
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0x111 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 None
0x112 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 None
0x113 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 None
0x114 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 None
0x115 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 None
0x116 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 None
0x117 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 None
0x118 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 None
0x119 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  8 1 None
0x11a 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  8 1 None
0x11b 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  8 1 None
0x11c 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  8 1 None
0x11d 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  8 1 None
0x11e 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  8 1 None
0x11f 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  8 1 None
0x120 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  8 1 None
0x121 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16 16 1 None
0x122 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16 16 1 None
0x123 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16 16 1 None
0x124 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16 16 1 None
0x125 32 tc  0  24  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16 16 1 None
0x126 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16 16 1 None
0x127 32 tc  0  24  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16 16 1 None
0x128 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16 16 1 None
0x129  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4 16  0 16 16 16 16  0 0 None
0x12a  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4 16  0 16 16 16 16  0 0 None
0x12b  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4 24  0 16 16 16 16  0 0 None
0x12c  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4 24  0 16 16 16 16  0 0 None
0x12d  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4 24  8 16 16 16 16  0 0 None
0x12e  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4 24  8 16 16 16 16  0 0 None
0x12f  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4  0  0 16 16 16 16  0 0 None
0x130  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4  0  0 16 16 16 16  0 0 None
0x131  0 sg  0   0  0 r  . .   0  0  0  0 .  .  4 16  0 16 16 16 16  0 0 None
0x132  0 sg  0   0  0 r  . .   0  0  0  0 .  .  4 24  0 16 16 16 16  0 0 None
0x133  0 sg  0   0  0 r  . .   0  0  0  0 .  .  4 24  8 16 16 16 16  0 0 None
0x134  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x135  0 sg  0  32  0    . .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x136  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x137  0 sg  0  32  0    y .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x138  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x139  0 sg  0  32  0    . .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x13a  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x13b  0 sg  0  32  0    y .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x13c  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x13d  0 sg  0  64  0    . .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x13e  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x13f  0 sg  0  64  0    y .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x140  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x141  0 sg  0 128  0    . .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x142  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x143  0 sg  0 128  0    y .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x144  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x145  0 sg  0  32  0    . .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x146  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x147  0 sg  0  32  0    y .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x148  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x149  0 sg  0  32  0    . .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x14a  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x14b  0 sg  0  32  0    y .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x14c  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x14d  0 sg  0  32  0    . .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x14e  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x14f  0 sg  0  32  0    y .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x150  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x151  0 sg  0  32  0    . .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x152  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x153  0 sg  0  32  0    y .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x154  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x155  0 sg  0  64  0    . .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x156  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x157  0 sg  0  64  0    y .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x158  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x159  0 sg  0  64  0    . .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x15a  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x15b  0 sg  0  64  0    y .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x15c  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x15d  0 sg  0 128  0    . .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x15e  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x15f  0 sg  0 128  0    y .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x160  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x161  0 sg  0 128  0    . .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x162  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x163  0 sg  0 128  0    y .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x164  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x165  0 sg  0  16  0    . .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x166  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x167  0 sg  0  16  0    y .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x168  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x169  0 sg  0  64  0    . .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x16a  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x16b  0 sg  0  64  0    y .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x16c  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x16d  0 sg  0  16  0    . .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x16e  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x16f  0 sg  0  16  0    y .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x170  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x171  0 sg  0  16  0    . .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x172  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x173  0 sg  0  16  0    y .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x174  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x175  0 sg  0  64  0    . .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x176  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x177  0 sg  0  64  0    y .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x178  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x179  0 sg  0  64  0    . .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x17a  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x17b  0 sg  0  64  0    y .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None

WARNING: [Loader Message] Code 0 : terminator_CreateInstance: Failed to CreateInstance in ICD 4.  Skipping ICD.
==========
VULKANINFO
==========

Vulkan Instance Version: 1.3.204


Instance Extensions: count = 20
===============================
	VK_EXT_acquire_drm_display             : extension revision 1
	VK_EXT_acquire_xlib_display            : extension revision 1
	VK_EXT_debug_report                    : extension revision 10
	VK_EXT_debug_utils                     : extension revision 2
	VK_EXT_direct_mode_display             : extension revision 1
	VK_EXT_display_surface_counter         : extension revision 1
	VK_EXT_swapchain_colorspace            : extension revision 4
	VK_KHR_device_group_creation           : extension revision 1
	VK_KHR_display                         : extension revision 23
	VK_KHR_external_fence_capabilities     : extension revision 1
	VK_KHR_external_memory_capabilities    : extension revision 1
	VK_KHR_external_semaphore_capabilities : extension revision 1
	VK_KHR_get_display_properties2         : extension revision 1
	VK_KHR_get_physical_device_properties2 : extension revision 2
	VK_KHR_get_surface_capabilities2       : extension revision 1
	VK_KHR_surface                         : extension revision 25
	VK_KHR_surface_protected_capabilities  : extension revision 1
	VK_KHR_wayland_surface                 : extension revision 6
	VK_KHR_xcb_surface                     : extension revision 6
	VK_KHR_xlib_surface                    : extension revision 6

Layers: count = 4
=================
VK_LAYER_INTEL_nullhw (INTEL NULL HW) Vulkan version 1.1.73, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id = 0 (NVIDIA GeForce RTX 4080 SUPER)
		Layer-Device Extensions: count = 0

		GPU id = 1 (llvmpipe (LLVM 15.0.7, 256 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_MESA_device_select (Linux device selection layer) Vulkan version 1.3.211, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id = 0 (NVIDIA GeForce RTX 4080 SUPER)
		Layer-Device Extensions: count = 0

		GPU id = 1 (llvmpipe (LLVM 15.0.7, 256 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_MESA_overlay (Mesa Overlay layer) Vulkan version 1.3.211, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id = 0 (NVIDIA GeForce RTX 4080 SUPER)
		Layer-Device Extensions: count = 0

		GPU id = 1 (llvmpipe (LLVM 15.0.7, 256 bits))
		Layer-Device Extensions: count = 0

VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.3.277, layer version 1:
	Layer Extensions: count = 0
	Devices: count = 2
		GPU id = 0 (NVIDIA GeForce RTX 4080 SUPER)
		Layer-Device Extensions: count = 0

		GPU id = 1 (llvmpipe (LLVM 15.0.7, 256 bits))
		Layer-Device Extensions: count = 0

Presentable Surfaces:
=====================
GPU id : 0 (NVIDIA GeForce RTX 4080 SUPER):
	Surface types: count = 2
		VK_KHR_xcb_surface
		VK_KHR_xlib_surface
	Formats: count = 2
		SurfaceFormat[0]:
			format = FORMAT_B8G8R8A8_UNORM
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
		SurfaceFormat[1]:
			format = FORMAT_B8G8R8A8_SRGB
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
	Present Modes: count = 3
		PRESENT_MODE_FIFO_KHR
		PRESENT_MODE_FIFO_RELAXED_KHR
		PRESENT_MODE_IMMEDIATE_KHR
	VkSurfaceCapabilitiesKHR:
	-------------------------
		minImageCount = 2
		maxImageCount = 8
		currentExtent:
			width  = 256
			height = 256
		minImageExtent:
			width  = 256
			height = 256
		maxImageExtent:
			width  = 256
			height = 256
		maxImageArrayLayers = 1
		supportedTransforms: count = 1
			SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		supportedCompositeAlpha: count = 1
			COMPOSITE_ALPHA_OPAQUE_BIT_KHR
		supportedUsageFlags: count = 6
			IMAGE_USAGE_TRANSFER_SRC_BIT
			IMAGE_USAGE_TRANSFER_DST_BIT
			IMAGE_USAGE_SAMPLED_BIT
			IMAGE_USAGE_STORAGE_BIT
			IMAGE_USAGE_COLOR_ATTACHMENT_BIT
			IMAGE_USAGE_INPUT_ATTACHMENT_BIT
	VkSurfaceCapabilities2EXT:
	--------------------------
		supportedSurfaceCounters:
			None
	VkSharedPresentSurfaceCapabilitiesKHR:
	--------------------------------------
		sharedPresentSupportedUsageFlags: count = 6
			IMAGE_USAGE_TRANSFER_SRC_BIT
			IMAGE_USAGE_TRANSFER_DST_BIT
			IMAGE_USAGE_SAMPLED_BIT
			IMAGE_USAGE_STORAGE_BIT
			IMAGE_USAGE_COLOR_ATTACHMENT_BIT
			IMAGE_USAGE_INPUT_ATTACHMENT_BIT

	VkSurfaceProtectedCapabilitiesKHR:
	----------------------------------
		supportsProtected = false


GPU id : 1 (llvmpipe (LLVM 15.0.7, 256 bits)):
	Surface types: count = 2
		VK_KHR_xcb_surface
		VK_KHR_xlib_surface
	Formats: count = 2
		SurfaceFormat[0]:
			format = FORMAT_B8G8R8A8_SRGB
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
		SurfaceFormat[1]:
			format = FORMAT_B8G8R8A8_UNORM
			colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
	Present Modes: count = 4
		PRESENT_MODE_IMMEDIATE_KHR
		PRESENT_MODE_MAILBOX_KHR
		PRESENT_MODE_FIFO_KHR
		PRESENT_MODE_FIFO_RELAXED_KHR
	VkSurfaceCapabilitiesKHR:
	-------------------------
		minImageCount = 3
		maxImageCount = 0
		currentExtent:
			width  = 256
			height = 256
		minImageExtent:
			width  = 256
			height = 256
		maxImageExtent:
			width  = 256
			height = 256
		maxImageArrayLayers = 1
		supportedTransforms: count = 1
			SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
		supportedCompositeAlpha: count = 2
			COMPOSITE_ALPHA_OPAQUE_BIT_KHR
			COMPOSITE_ALPHA_INHERIT_BIT_KHR
		supportedUsageFlags: count = 6
			IMAGE_USAGE_TRANSFER_SRC_BIT
			IMAGE_USAGE_TRANSFER_DST_BIT
			IMAGE_USAGE_SAMPLED_BIT
			IMAGE_USAGE_STORAGE_BIT
			IMAGE_USAGE_COLOR_ATTACHMENT_BIT
			IMAGE_USAGE_INPUT_ATTACHMENT_BIT
	VkSurfaceCapabilities2EXT:
	--------------------------
		supportedSurfaceCounters:
			None
	VkSurfaceProtectedCapabilitiesKHR:
	----------------------------------
		supportsProtected = false



Device Groups:
==============
Group 0:
	Properties:
		physicalDevices: count = 1
			llvmpipe (LLVM 15.0.7, 256 bits) (ID: 0)
		subsetAllocation = 0

	Present Capabilities:
		llvmpipe (LLVM 15.0.7, 256 bits) (ID: 0):
			Can present images from the following devices: count = 1
				llvmpipe (LLVM 15.0.7, 256 bits) (ID: 0)
		Present modes: count = 1
			DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR

Group 1:
	Properties:
		physicalDevices: count = 1
			NVIDIA GeForce RTX 4080 SUPER (ID: 0)
		subsetAllocation = 0

	Present Capabilities:
		NVIDIA GeForce RTX 4080 SUPER (ID: 0):
			Can present images from the following devices: count = 1
				NVIDIA GeForce RTX 4080 SUPER (ID: 0)
		Present modes: count = 1
			DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR


Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
	apiVersion        = 4206869 (1.3.277)
	driverVersion     = 2307752832 (0x898d8380)
	vendorID          = 0x10de
	deviceID          = 0x2702
	deviceType        = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
	deviceName        = NVIDIA GeForce RTX 4080 SUPER

VkPhysicalDeviceLimits:
-----------------------
	maxImageDimension1D                             = 32768
	maxImageDimension2D                             = 32768
	maxImageDimension3D                             = 16384
	maxImageDimensionCube                           = 32768
	maxImageArrayLayers                             = 2048
	maxTexelBufferElements                          = 134217728
	maxUniformBufferRange                           = 65536
	maxStorageBufferRange                           = 4294967295
	maxPushConstantsSize                            = 256
	maxMemoryAllocationCount                        = 4294967295
	maxSamplerAllocationCount                       = 4000
	bufferImageGranularity                          = 0x00000400
	sparseAddressSpaceSize                          = 0xffffffffff
	maxBoundDescriptorSets                          = 32
	maxPerStageDescriptorSamplers                   = 1048576
	maxPerStageDescriptorUniformBuffers             = 1048576
	maxPerStageDescriptorStorageBuffers             = 1048576
	maxPerStageDescriptorSampledImages              = 1048576
	maxPerStageDescriptorStorageImages              = 1048576
	maxPerStageDescriptorInputAttachments           = 1048576
	maxPerStageResources                            = 4294967295
	maxDescriptorSetSamplers                        = 1048576
	maxDescriptorSetUniformBuffers                  = 1048576
	maxDescriptorSetUniformBuffersDynamic           = 15
	maxDescriptorSetStorageBuffers                  = 1048576
	maxDescriptorSetStorageBuffersDynamic           = 16
	maxDescriptorSetSampledImages                   = 1048576
	maxDescriptorSetStorageImages                   = 1048576
	maxDescriptorSetInputAttachments                = 1048576
	maxVertexInputAttributes                        = 32
	maxVertexInputBindings                          = 32
	maxVertexInputAttributeOffset                   = 2047
	maxVertexInputBindingStride                     = 2048
	maxVertexOutputComponents                       = 128
	maxTessellationGenerationLevel                  = 64
	maxTessellationPatchSize                        = 32
	maxTessellationControlPerVertexInputComponents  = 128
	maxTessellationControlPerVertexOutputComponents = 128
	maxTessellationControlPerPatchOutputComponents  = 120
	maxTessellationControlTotalOutputComponents     = 4216
	maxTessellationEvaluationInputComponents        = 128
	maxTessellationEvaluationOutputComponents       = 128
	maxGeometryShaderInvocations                    = 32
	maxGeometryInputComponents                      = 128
	maxGeometryOutputComponents                     = 128
	maxGeometryOutputVertices                       = 1024
	maxGeometryTotalOutputComponents                = 1024
	maxFragmentInputComponents                      = 128
	maxFragmentOutputAttachments                    = 8
	maxFragmentDualSrcAttachments                   = 1
	maxFragmentCombinedOutputResources              = 4294967295
	maxComputeSharedMemorySize                      = 49152
	maxComputeWorkGroupCount: count = 3
		2147483647
		65535
		65535
	maxComputeWorkGroupInvocations                  = 1024
	maxComputeWorkGroupSize: count = 3
		1024
		1024
		64
	subPixelPrecisionBits                           = 8
	subTexelPrecisionBits                           = 8
	mipmapPrecisionBits                             = 8
	maxDrawIndexedIndexValue                        = 4294967295
	maxDrawIndirectCount                            = 4294967295
	maxSamplerLodBias                               = 15
	maxSamplerAnisotropy                            = 16
	maxViewports                                    = 16
	maxViewportDimensions: count = 2
		32768
		32768
	viewportBoundsRange: count = 2
		-65536
		65536
	viewportSubPixelBits                            = 8
	minMemoryMapAlignment                           = 64
	minTexelBufferOffsetAlignment                   = 0x00000010
	minUniformBufferOffsetAlignment                 = 0x00000040
	minStorageBufferOffsetAlignment                 = 0x00000010
	minTexelOffset                                  = -8
	maxTexelOffset                                  = 7
	minTexelGatherOffset                            = -32
	maxTexelGatherOffset                            = 31
	minInterpolationOffset                          = -0.5
	maxInterpolationOffset                          = 0.4375
	subPixelInterpolationOffsetBits                 = 4
	maxFramebufferWidth                             = 32768
	maxFramebufferHeight                            = 32768
	maxFramebufferLayers                            = 2048
	framebufferColorSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	framebufferDepthSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	framebufferStencilSampleCounts: count = 5
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
		SAMPLE_COUNT_16_BIT
	framebufferNoAttachmentsSampleCounts: count = 5
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
		SAMPLE_COUNT_16_BIT
	maxColorAttachments                             = 8
	sampledImageColorSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageIntegerSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageDepthSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	sampledImageStencilSampleCounts: count = 5
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
		SAMPLE_COUNT_16_BIT
	storageImageSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
	maxSampleMaskWords                              = 1
	timestampComputeAndGraphics                     = true
	timestampPeriod                                 = 1
	maxClipDistances                                = 8
	maxCullDistances                                = 8
	maxCombinedClipAndCullDistances                 = 8
	discreteQueuePriorities                         = 2
	pointSizeRange: count = 2
		1
		2047.94
	lineWidthRange: count = 2
		1
		64
	pointSizeGranularity                            = 0.0625
	lineWidthGranularity                            = 0.0625
	strictLines                                     = true
	standardSampleLocations                         = true
	optimalBufferCopyOffsetAlignment                = 0x00000001
	optimalBufferCopyRowPitchAlignment              = 0x00000001
	nonCoherentAtomSize                             = 0x00000040

VkPhysicalDeviceSparseProperties:
---------------------------------
	residencyStandard2DBlockShape            = true
	residencyStandard2DMultisampleBlockShape = true
	residencyStandard3DBlockShape            = true
	residencyAlignedMipSize                  = false
	residencyNonResidentStrict               = true

VkPhysicalDeviceAccelerationStructurePropertiesKHR:
---------------------------------------------------
	maxGeometryCount                                           = 16777215
	maxInstanceCount                                           = 16777215
	maxPrimitiveCount                                          = 536870911
	maxPerStageDescriptorAccelerationStructures                = 1048576
	maxPerStageDescriptorUpdateAfterBindAccelerationStructures = 1048576
	maxDescriptorSetAccelerationStructures                     = 1048576
	maxDescriptorSetUpdateAfterBindAccelerationStructures      = 1048576
	minAccelerationStructureScratchOffsetAlignment             = 128

VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT:
----------------------------------------------------
	advancedBlendMaxColorAttachments      = 8
	advancedBlendIndependentBlend         = false
	advancedBlendNonPremultipliedSrcColor = true
	advancedBlendNonPremultipliedDstColor = true
	advancedBlendCorrelatedOverlap        = true
	advancedBlendAllOperations            = true

VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
-------------------------------------------------------
	primitiveOverestimationSize                 = 0.00195312
	maxExtraPrimitiveOverestimationSize         = 0.75
	extraPrimitiveOverestimationSizeGranularity = 0.25
	primitiveUnderestimation                    = true
	conservativePointAndLineRasterization       = true
	degenerateTrianglesRasterized               = true
	degenerateLinesRasterized                   = true
	fullyCoveredFragmentShaderInputVariable     = true
	conservativeRasterizationPostDepthCoverage  = true

VkPhysicalDeviceCustomBorderColorPropertiesEXT:
-----------------------------------------------
	maxCustomBorderColorSamplers = 4000

VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
	supportedDepthResolveModes: count = 4
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_AVERAGE_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	supportedStencilResolveModes: count = 3
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	independentResolveNone = true
	independentResolve     = true

VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
	maxUpdateAfterBindDescriptorsInAllPools              = 4294967295
	shaderUniformBufferArrayNonUniformIndexingNative     = true
	shaderSampledImageArrayNonUniformIndexingNative      = true
	shaderStorageBufferArrayNonUniformIndexingNative     = true
	shaderStorageImageArrayNonUniformIndexingNative      = true
	shaderInputAttachmentArrayNonUniformIndexingNative   = true
	robustBufferAccessUpdateAfterBind                    = true
	quadDivergentImplicitLod                             = true
	maxPerStageDescriptorUpdateAfterBindSamplers         = 1048576
	maxPerStageDescriptorUpdateAfterBindUniformBuffers   = 1048576
	maxPerStageDescriptorUpdateAfterBindStorageBuffers   = 1048576
	maxPerStageDescriptorUpdateAfterBindSampledImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindStorageImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
	maxPerStageUpdateAfterBindResources                  = 4294967295
	maxDescriptorSetUpdateAfterBindSamplers              = 1048576
	maxDescriptorSetUpdateAfterBindUniformBuffers        = 1048576
	maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
	maxDescriptorSetUpdateAfterBindStorageBuffers        = 1048576
	maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
	maxDescriptorSetUpdateAfterBindSampledImages         = 1048576
	maxDescriptorSetUpdateAfterBindStorageImages         = 1048576
	maxDescriptorSetUpdateAfterBindInputAttachments      = 1048576

VkPhysicalDeviceDiscardRectanglePropertiesEXT:
----------------------------------------------
	maxDiscardRectangles = 8

VkPhysicalDeviceDriverProperties:
---------------------------------
	driverID           = DRIVER_ID_NVIDIA_PROPRIETARY
	driverName         = NVIDIA
	driverInfo         = 550.54.14
	conformanceVersion = 1.3.7.2

VkPhysicalDeviceDrmPropertiesEXT:
---------------------------------
	hasPrimary   = true
	hasRender    = true
	primaryMajor = 226
	primaryMinor = 0
	renderMajor  = 226
	renderMinor  = 128

VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
	minImportedHostPointerAlignment = 0x00001000

VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
	denormBehaviorIndependence            = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	roundingModeIndependence              = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	shaderSignedZeroInfNanPreserveFloat16 = true
	shaderSignedZeroInfNanPreserveFloat32 = true
	shaderSignedZeroInfNanPreserveFloat64 = true
	shaderDenormPreserveFloat16           = true
	shaderDenormPreserveFloat32           = false
	shaderDenormPreserveFloat64           = false
	shaderDenormFlushToZeroFloat16        = false
	shaderDenormFlushToZeroFloat32        = false
	shaderDenormFlushToZeroFloat64        = false
	shaderRoundingModeRTEFloat16          = true
	shaderRoundingModeRTEFloat32          = true
	shaderRoundingModeRTEFloat64          = true
	shaderRoundingModeRTZFloat16          = false
	shaderRoundingModeRTZFloat32          = true
	shaderRoundingModeRTZFloat64          = true

VkPhysicalDeviceFragmentShadingRatePropertiesKHR:
-------------------------------------------------
	minFragmentShadingRateAttachmentTexelSize:
		width  = 16
		height = 16
	maxFragmentShadingRateAttachmentTexelSize:
		width  = 16
		height = 16
	maxFragmentShadingRateAttachmentTexelSizeAspectRatio = 1
	primitiveFragmentShadingRateWithMultipleViewports    = true
	layeredShadingRateAttachments                        = true
	fragmentShadingRateNonTrivialCombinerOps             = true
	maxFragmentSize:
		width  = 4
		height = 4
	maxFragmentSizeAspectRatio                           = 2
	maxFragmentShadingRateCoverageSamples                = 16
	maxFragmentShadingRateRasterizationSamples           = SAMPLE_COUNT_16_BIT
	fragmentShadingRateWithShaderDepthStencilWrites      = true
	fragmentShadingRateWithSampleMask                    = true
	fragmentShadingRateWithShaderSampleMask              = true
	fragmentShadingRateWithConservativeRasterization     = true
	fragmentShadingRateWithFragmentShaderInterlock       = true
	fragmentShadingRateWithCustomSampleLocations         = true
	fragmentShadingRateStrictMultiplyCombiner            = true

VkPhysicalDeviceIDProperties:
-----------------------------
	deviceNodeMask  = 1
	deviceLUIDValid = false

VkPhysicalDeviceInlineUniformBlockProperties:
---------------------------------------------
	maxInlineUniformBlockSize                               = 256
	maxPerStageDescriptorInlineUniformBlocks                = 32
	maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
	maxDescriptorSetInlineUniformBlocks                     = 32
	maxDescriptorSetUpdateAfterBindInlineUniformBlocks      = 32

VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
	lineSubPixelPrecisionBits = 8

VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
	maxPerSetDescriptors    = 4294967295
	maxMemoryAllocationSize = 0xffe00000

VkPhysicalDeviceMaintenance4Properties:
---------------------------------------
	maxBufferSize = 0xffffff0000

VkPhysicalDeviceMultiDrawPropertiesEXT:
---------------------------------------
	maxMultiDrawCount = 4294967295

VkPhysicalDeviceMultiviewProperties:
------------------------------------
	maxMultiviewViewCount     = 32
	maxMultiviewInstanceIndex = 134217727

VkPhysicalDevicePCIBusInfoPropertiesEXT:
----------------------------------------
	pciDomain   = 0
	pciBus      = 1
	pciDevice   = 0
	pciFunction = 0

VkPhysicalDevicePointClippingProperties:
----------------------------------------
	pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY

VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
	protectedNoFault = false

VkPhysicalDeviceProvokingVertexPropertiesEXT:
---------------------------------------------
	provokingVertexModePerPipeline                       = true
	transformFeedbackPreservesTriangleFanProvokingVertex = true

VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
	maxPushDescriptors = 32

VkPhysicalDeviceRayTracingPipelinePropertiesKHR:
------------------------------------------------
	shaderGroupHandleSize              = 32
	maxRayRecursionDepth               = 31
	maxShaderGroupStride               = 4096
	shaderGroupBaseAlignment           = 64
	shaderGroupHandleCaptureReplaySize = 32
	maxRayDispatchInvocationCount      = 1073741824
	shaderGroupHandleAlignment         = 32
	maxRayHitAttributeSize             = 32

VkPhysicalDeviceRobustness2PropertiesEXT:
-----------------------------------------
	robustStorageBufferAccessSizeAlignment = 0x00000001
	robustUniformBufferAccessSizeAlignment = 0x00000010

VkPhysicalDeviceSampleLocationsPropertiesEXT:
---------------------------------------------
	sampleLocationSampleCounts: count = 5
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT
		SAMPLE_COUNT_16_BIT
	maxSampleLocationGridSize:
		width  = 1
		height = 1
	sampleLocationCoordinateRange: count = 2
		0
		0.9375
	sampleLocationSubPixelBits       = 4
	variableSampleLocations          = true

VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
	filterMinmaxSingleComponentFormats = true
	filterMinmaxImageComponentMapping  = true

VkPhysicalDeviceShaderIntegerDotProductProperties:
--------------------------------------------------
	integerDotProduct8BitUnsignedAccelerated                                      = true
	integerDotProduct8BitSignedAccelerated                                        = true
	integerDotProduct8BitMixedSignednessAccelerated                               = true
	integerDotProduct4x8BitPackedUnsignedAccelerated                              = true
	integerDotProduct4x8BitPackedSignedAccelerated                                = true
	integerDotProduct4x8BitPackedMixedSignednessAccelerated                       = true
	integerDotProduct16BitUnsignedAccelerated                                     = false
	integerDotProduct16BitSignedAccelerated                                       = false
	integerDotProduct16BitMixedSignednessAccelerated                              = false
	integerDotProduct32BitUnsignedAccelerated                                     = false
	integerDotProduct32BitSignedAccelerated                                       = false
	integerDotProduct32BitMixedSignednessAccelerated                              = false
	integerDotProduct64BitUnsignedAccelerated                                     = false
	integerDotProduct64BitSignedAccelerated                                       = false
	integerDotProduct64BitMixedSignednessAccelerated                              = false
	integerDotProductAccumulatingSaturating8BitUnsignedAccelerated                = true
	integerDotProductAccumulatingSaturating8BitSignedAccelerated                  = true
	integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated         = true
	integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated        = true
	integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated          = true
	integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = true
	integerDotProductAccumulatingSaturating16BitUnsignedAccelerated               = true
	integerDotProductAccumulatingSaturating16BitSignedAccelerated                 = true
	integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated        = true
	integerDotProductAccumulatingSaturating32BitUnsignedAccelerated               = true
	integerDotProductAccumulatingSaturating32BitSignedAccelerated                 = true
	integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated        = true
	integerDotProductAccumulatingSaturating64BitUnsignedAccelerated               = true
	integerDotProductAccumulatingSaturating64BitSignedAccelerated                 = true
	integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated        = true

VkPhysicalDeviceSubgroupProperties:
-----------------------------------
	subgroupSize              = 32
	supportedStages: count = 16
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
		SHADER_STAGE_RAYGEN_BIT_KHR
		SHADER_STAGE_ANY_HIT_BIT_KHR
		SHADER_STAGE_CLOSEST_HIT_BIT_KHR
		SHADER_STAGE_MISS_BIT_KHR
		SHADER_STAGE_INTERSECTION_BIT_KHR
		SHADER_STAGE_CALLABLE_BIT_KHR
		SHADER_STAGE_TASK_BIT_NV
		SHADER_STAGE_MESH_BIT_NV
	supportedOperations: count = 9
		SUBGROUP_FEATURE_BASIC_BIT
		SUBGROUP_FEATURE_VOTE_BIT
		SUBGROUP_FEATURE_ARITHMETIC_BIT
		SUBGROUP_FEATURE_BALLOT_BIT
		SUBGROUP_FEATURE_SHUFFLE_BIT
		SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
		SUBGROUP_FEATURE_CLUSTERED_BIT
		SUBGROUP_FEATURE_QUAD_BIT
		SUBGROUP_FEATURE_PARTITIONED_BIT_NV
	quadOperationsInAllStages = true

VkPhysicalDeviceSubgroupSizeControlProperties:
----------------------------------------------
	minSubgroupSize              = 32
	maxSubgroupSize              = 32
	maxComputeWorkgroupSubgroups = 32
	requiredSubgroupSizeStages: count = 16
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
		SHADER_STAGE_RAYGEN_BIT_KHR
		SHADER_STAGE_ANY_HIT_BIT_KHR
		SHADER_STAGE_CLOSEST_HIT_BIT_KHR
		SHADER_STAGE_MISS_BIT_KHR
		SHADER_STAGE_INTERSECTION_BIT_KHR
		SHADER_STAGE_CALLABLE_BIT_KHR
		SHADER_STAGE_TASK_BIT_NV
		SHADER_STAGE_MESH_BIT_NV

VkPhysicalDeviceTexelBufferAlignmentProperties:
-----------------------------------------------
	storageTexelBufferOffsetAlignmentBytes       = 0x00000010
	storageTexelBufferOffsetSingleTexelAlignment = true
	uniformTexelBufferOffsetAlignmentBytes       = 0x00000010
	uniformTexelBufferOffsetSingleTexelAlignment = true

VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
	maxTimelineSemaphoreValueDifference = 18446744073709551615

VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
	maxTransformFeedbackStreams                = 4
	maxTransformFeedbackBuffers                = 4
	maxTransformFeedbackBufferSize             = 0xffffffff
	maxTransformFeedbackStreamDataSize         = 2048
	maxTransformFeedbackBufferDataSize         = 512
	maxTransformFeedbackBufferDataStride       = 2048
	transformFeedbackQueries                   = true
	transformFeedbackStreamsLinesTriangles     = false
	transformFeedbackRasterizationStreamSelect = true
	transformFeedbackDraw                      = true

VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
	maxVertexAttribDivisor = 4294967295

VkPhysicalDeviceVulkan11Properties:
-----------------------------------
	deviceNodeMask                    = 1
	deviceLUIDValid                   = false
	subgroupSize                      = 32
	subgroupSupportedStages: count = 16
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
		SHADER_STAGE_RAYGEN_BIT_KHR
		SHADER_STAGE_ANY_HIT_BIT_KHR
		SHADER_STAGE_CLOSEST_HIT_BIT_KHR
		SHADER_STAGE_MISS_BIT_KHR
		SHADER_STAGE_INTERSECTION_BIT_KHR
		SHADER_STAGE_CALLABLE_BIT_KHR
		SHADER_STAGE_TASK_BIT_NV
		SHADER_STAGE_MESH_BIT_NV
	subgroupSupportedOperations: count = 9
		SUBGROUP_FEATURE_BASIC_BIT
		SUBGROUP_FEATURE_VOTE_BIT
		SUBGROUP_FEATURE_ARITHMETIC_BIT
		SUBGROUP_FEATURE_BALLOT_BIT
		SUBGROUP_FEATURE_SHUFFLE_BIT
		SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
		SUBGROUP_FEATURE_CLUSTERED_BIT
		SUBGROUP_FEATURE_QUAD_BIT
		SUBGROUP_FEATURE_PARTITIONED_BIT_NV
	subgroupQuadOperationsInAllStages = true
	pointClippingBehavior             = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
	maxMultiviewViewCount             = 32
	maxMultiviewInstanceIndex         = 134217727
	protectedNoFault                  = false
	maxPerSetDescriptors              = 4294967295
	maxMemoryAllocationSize           = 0xffe00000

VkPhysicalDeviceVulkan12Properties:
-----------------------------------
	driverID                                             = DRIVER_ID_NVIDIA_PROPRIETARY
	driverName                                           = NVIDIA
	driverInfo                                           = 550.54.14
	conformanceVersion                                   = 1.3.7.2
	denormBehaviorIndependence                           = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	roundingModeIndependence                             = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	shaderSignedZeroInfNanPreserveFloat16                = true
	shaderSignedZeroInfNanPreserveFloat32                = true
	shaderSignedZeroInfNanPreserveFloat64                = true
	shaderDenormPreserveFloat16                          = true
	shaderDenormPreserveFloat32                          = false
	shaderDenormPreserveFloat64                          = false
	shaderDenormFlushToZeroFloat16                       = false
	shaderDenormFlushToZeroFloat32                       = false
	shaderDenormFlushToZeroFloat64                       = false
	shaderRoundingModeRTEFloat16                         = true
	shaderRoundingModeRTEFloat32                         = true
	shaderRoundingModeRTEFloat64                         = true
	shaderRoundingModeRTZFloat16                         = false
	shaderRoundingModeRTZFloat32                         = true
	shaderRoundingModeRTZFloat64                         = true
	maxUpdateAfterBindDescriptorsInAllPools              = 4294967295
	shaderUniformBufferArrayNonUniformIndexingNative     = true
	shaderSampledImageArrayNonUniformIndexingNative      = true
	shaderStorageBufferArrayNonUniformIndexingNative     = true
	shaderStorageImageArrayNonUniformIndexingNative      = true
	shaderInputAttachmentArrayNonUniformIndexingNative   = true
	robustBufferAccessUpdateAfterBind                    = true
	quadDivergentImplicitLod                             = true
	maxPerStageDescriptorUpdateAfterBindSamplers         = 1048576
	maxPerStageDescriptorUpdateAfterBindUniformBuffers   = 1048576
	maxPerStageDescriptorUpdateAfterBindStorageBuffers   = 1048576
	maxPerStageDescriptorUpdateAfterBindSampledImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindStorageImages    = 1048576
	maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
	maxPerStageUpdateAfterBindResources                  = 4294967295
	maxDescriptorSetUpdateAfterBindSamplers              = 1048576
	maxDescriptorSetUpdateAfterBindUniformBuffers        = 1048576
	maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
	maxDescriptorSetUpdateAfterBindStorageBuffers        = 1048576
	maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
	maxDescriptorSetUpdateAfterBindSampledImages         = 1048576
	maxDescriptorSetUpdateAfterBindStorageImages         = 1048576
	maxDescriptorSetUpdateAfterBindInputAttachments      = 1048576
	supportedDepthResolveModes: count = 4
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_AVERAGE_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	supportedStencilResolveModes: count = 3
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_MIN_BIT
		RESOLVE_MODE_MAX_BIT
	independentResolveNone                               = true
	independentResolve                                   = true
	filterMinmaxSingleComponentFormats                   = true
	filterMinmaxImageComponentMapping                    = true
	maxTimelineSemaphoreValueDifference                  = 18446744073709551615
	framebufferIntegerColorSampleCounts: count = 4
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_2_BIT
		SAMPLE_COUNT_4_BIT
		SAMPLE_COUNT_8_BIT

VkPhysicalDeviceVulkan13Properties:
-----------------------------------
	minSubgroupSize                                                               = 32
	maxSubgroupSize                                                               = 32
	maxComputeWorkgroupSubgroups                                                  = 32
	requiredSubgroupSizeStages: count = 16
		SHADER_STAGE_VERTEX_BIT
		SHADER_STAGE_TESSELLATION_CONTROL_BIT
		SHADER_STAGE_TESSELLATION_EVALUATION_BIT
		SHADER_STAGE_GEOMETRY_BIT
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
		SHADER_STAGE_RAYGEN_BIT_KHR
		SHADER_STAGE_ANY_HIT_BIT_KHR
		SHADER_STAGE_CLOSEST_HIT_BIT_KHR
		SHADER_STAGE_MISS_BIT_KHR
		SHADER_STAGE_INTERSECTION_BIT_KHR
		SHADER_STAGE_CALLABLE_BIT_KHR
		SHADER_STAGE_TASK_BIT_NV
		SHADER_STAGE_MESH_BIT_NV
	maxInlineUniformBlockSize                                                     = 256
	maxPerStageDescriptorInlineUniformBlocks                                      = 32
	maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks                       = 32
	maxDescriptorSetInlineUniformBlocks                                           = 32
	maxDescriptorSetUpdateAfterBindInlineUniformBlocks                            = 32
	maxInlineUniformTotalSize                                                     = 3584
	integerDotProduct8BitUnsignedAccelerated                                      = true
	integerDotProduct8BitSignedAccelerated                                        = true
	integerDotProduct8BitMixedSignednessAccelerated                               = true
	integerDotProduct4x8BitPackedUnsignedAccelerated                              = true
	integerDotProduct4x8BitPackedSignedAccelerated                                = true
	integerDotProduct4x8BitPackedMixedSignednessAccelerated                       = true
	integerDotProduct16BitUnsignedAccelerated                                     = false
	integerDotProduct16BitSignedAccelerated                                       = false
	integerDotProduct16BitMixedSignednessAccelerated                              = false
	integerDotProduct32BitUnsignedAccelerated                                     = false
	integerDotProduct32BitSignedAccelerated                                       = false
	integerDotProduct32BitMixedSignednessAccelerated                              = false
	integerDotProduct64BitUnsignedAccelerated                                     = false
	integerDotProduct64BitSignedAccelerated                                       = false
	integerDotProduct64BitMixedSignednessAccelerated                              = false
	integerDotProductAccumulatingSaturating8BitUnsignedAccelerated                = true
	integerDotProductAccumulatingSaturating8BitSignedAccelerated                  = true
	integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated         = true
	integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated        = true
	integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated          = true
	integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = true
	integerDotProductAccumulatingSaturating16BitUnsignedAccelerated               = true
	integerDotProductAccumulatingSaturating16BitSignedAccelerated                 = true
	integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated        = true
	integerDotProductAccumulatingSaturating32BitUnsignedAccelerated               = true
	integerDotProductAccumulatingSaturating32BitSignedAccelerated                 = true
	integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated        = true
	integerDotProductAccumulatingSaturating64BitUnsignedAccelerated               = true
	integerDotProductAccumulatingSaturating64BitSignedAccelerated                 = true
	integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated        = true
	storageTexelBufferOffsetAlignmentBytes                                        = 0x00000010
	storageTexelBufferOffsetSingleTexelAlignment                                  = true
	uniformTexelBufferOffsetAlignmentBytes                                        = 0x00000010
	uniformTexelBufferOffsetSingleTexelAlignment                                  = true
	maxBufferSize                                                                 = 0xffffff0000


Device Extensions: count = 219
	VK_AMD_buffer_marker                          : extension revision 1
	VK_EXT_4444_formats                           : extension revision 1
	VK_EXT_attachment_feedback_loop_dynamic_state : extension revision 1
	VK_EXT_attachment_feedback_loop_layout        : extension revision 2
	VK_EXT_blend_operation_advanced               : extension revision 2
	VK_EXT_border_color_swizzle                   : extension revision 1
	VK_EXT_buffer_device_address                  : extension revision 2
	VK_EXT_calibrated_timestamps                  : extension revision 2
	VK_EXT_color_write_enable                     : extension revision 1
	VK_EXT_conditional_rendering                  : extension revision 2
	VK_EXT_conservative_rasterization             : extension revision 1
	VK_EXT_custom_border_color                    : extension revision 12
	VK_EXT_depth_bias_control                     : extension revision 1
	VK_EXT_depth_clamp_zero_one                   : extension revision 1
	VK_EXT_depth_clip_control                     : extension revision 1
	VK_EXT_depth_clip_enable                      : extension revision 1
	VK_EXT_depth_range_unrestricted               : extension revision 1
	VK_EXT_descriptor_buffer                      : extension revision 1
	VK_EXT_descriptor_indexing                    : extension revision 2
	VK_EXT_discard_rectangles                     : extension revision 2
	VK_EXT_display_control                        : extension revision 1
	VK_EXT_dynamic_rendering_unused_attachments   : extension revision 1
	VK_EXT_extended_dynamic_state                 : extension revision 1
	VK_EXT_extended_dynamic_state2                : extension revision 1
	VK_EXT_extended_dynamic_state3                : extension revision 2
	VK_EXT_external_memory_dma_buf                : extension revision 1
	VK_EXT_external_memory_host                   : extension revision 1
	VK_EXT_fragment_shader_interlock              : extension revision 1
	VK_EXT_global_priority                        : extension revision 2
	VK_EXT_global_priority_query                  : extension revision 1
	VK_EXT_graphics_pipeline_library              : extension revision 1
	VK_EXT_host_image_copy                        : extension revision 1
	VK_EXT_host_query_reset                       : extension revision 1
	VK_EXT_image_2d_view_of_3d                    : extension revision 1
	VK_EXT_image_drm_format_modifier              : extension revision 2
	VK_EXT_image_robustness                       : extension revision 1
	VK_EXT_image_sliced_view_of_3d                : extension revision 1
	VK_EXT_image_view_min_lod                     : extension revision 1
	VK_EXT_index_type_uint8                       : extension revision 1
	VK_EXT_inline_uniform_block                   : extension revision 1
	VK_EXT_line_rasterization                     : extension revision 1
	VK_EXT_load_store_op_none                     : extension revision 1
	VK_EXT_memory_budget                          : extension revision 1
	VK_EXT_memory_priority                        : extension revision 1
	VK_EXT_mesh_shader                            : extension revision 1
	VK_EXT_multi_draw                             : extension revision 1
	VK_EXT_mutable_descriptor_type                : extension revision 1
	VK_EXT_nested_command_buffer                  : extension revision 1
	VK_EXT_non_seamless_cube_map                  : extension revision 1
	VK_EXT_opacity_micromap                       : extension revision 2
	VK_EXT_pageable_device_local_memory           : extension revision 1
	VK_EXT_pci_bus_info                           : extension revision 2
	VK_EXT_physical_device_drm                    : extension revision 1
	VK_EXT_pipeline_creation_cache_control        : extension revision 3
	VK_EXT_pipeline_creation_feedback             : extension revision 1
	VK_EXT_pipeline_library_group_handles         : extension revision 1
	VK_EXT_pipeline_robustness                    : extension revision 1
	VK_EXT_post_depth_coverage                    : extension revision 1
	VK_EXT_primitive_topology_list_restart        : extension revision 1
	VK_EXT_primitives_generated_query             : extension revision 1
	VK_EXT_private_data                           : extension revision 1
	VK_EXT_provoking_vertex                       : extension revision 1
	VK_EXT_queue_family_foreign                   : extension revision 1
	VK_EXT_robustness2                            : extension revision 1
	VK_EXT_sample_locations                       : extension revision 1
	VK_EXT_sampler_filter_minmax                  : extension revision 2
	VK_EXT_scalar_block_layout                    : extension revision 1
	VK_EXT_separate_stencil_usage                 : extension revision 1
	VK_EXT_shader_atomic_float                    : extension revision 1
	VK_EXT_shader_demote_to_helper_invocation     : extension revision 1
	VK_EXT_shader_image_atomic_int64              : extension revision 1
	VK_EXT_shader_module_identifier               : extension revision 1
	VK_EXT_shader_object                          : extension revision 1
	VK_EXT_shader_subgroup_ballot                 : extension revision 1
	VK_EXT_shader_subgroup_vote                   : extension revision 1
	VK_EXT_shader_viewport_index_layer            : extension revision 1
	VK_EXT_subgroup_size_control                  : extension revision 2
	VK_EXT_swapchain_maintenance1                 : extension revision 1
	VK_EXT_texel_buffer_alignment                 : extension revision 1
	VK_EXT_tooling_info                           : extension revision 1
	VK_EXT_transform_feedback                     : extension revision 1
	VK_EXT_vertex_attribute_divisor               : extension revision 3
	VK_EXT_vertex_input_dynamic_state             : extension revision 2
	VK_EXT_ycbcr_2plane_444_formats               : extension revision 1
	VK_EXT_ycbcr_image_arrays                     : extension revision 1
	VK_KHR_16bit_storage                          : extension revision 1
	VK_KHR_8bit_storage                           : extension revision 1
	VK_KHR_acceleration_structure                 : extension revision 13
	VK_KHR_bind_memory2                           : extension revision 1
	VK_KHR_buffer_device_address                  : extension revision 1
	VK_KHR_calibrated_timestamps                  : extension revision 1
	VK_KHR_cooperative_matrix                     : extension revision 2
	VK_KHR_copy_commands2                         : extension revision 1
	VK_KHR_create_renderpass2                     : extension revision 1
	VK_KHR_dedicated_allocation                   : extension revision 3
	VK_KHR_deferred_host_operations               : extension revision 4
	VK_KHR_depth_stencil_resolve                  : extension revision 1
	VK_KHR_descriptor_update_template             : extension revision 1
	VK_KHR_device_group                           : extension revision 4
	VK_KHR_draw_indirect_count                    : extension revision 1
	VK_KHR_driver_properties                      : extension revision 1
	VK_KHR_dynamic_rendering                      : extension revision 1
	VK_KHR_dynamic_rendering_local_read           : extension revision 1
	VK_KHR_external_fence                         : extension revision 1
	VK_KHR_external_fence_fd                      : extension revision 1
	VK_KHR_external_memory                        : extension revision 1
	VK_KHR_external_memory_fd                     : extension revision 1
	VK_KHR_external_semaphore                     : extension revision 1
	VK_KHR_external_semaphore_fd                  : extension revision 1
	VK_KHR_format_feature_flags2                  : extension revision 2
	VK_KHR_fragment_shader_barycentric            : extension revision 1
	VK_KHR_fragment_shading_rate                  : extension revision 2
	VK_KHR_get_memory_requirements2               : extension revision 1
	VK_KHR_global_priority                        : extension revision 1
	VK_KHR_image_format_list                      : extension revision 1
	VK_KHR_imageless_framebuffer                  : extension revision 1
	VK_KHR_index_type_uint8                       : extension revision 1
	VK_KHR_line_rasterization                     : extension revision 1
	VK_KHR_load_store_op_none                     : extension revision 1
	VK_KHR_maintenance1                           : extension revision 2
	VK_KHR_maintenance2                           : extension revision 1
	VK_KHR_maintenance3                           : extension revision 1
	VK_KHR_maintenance4                           : extension revision 2
	VK_KHR_maintenance5                           : extension revision 1
	VK_KHR_maintenance6                           : extension revision 1
	VK_KHR_map_memory2                            : extension revision 1
	VK_KHR_multiview                              : extension revision 1
	VK_KHR_pipeline_executable_properties         : extension revision 1
	VK_KHR_pipeline_library                       : extension revision 1
	VK_KHR_present_id                             : extension revision 1
	VK_KHR_present_wait                           : extension revision 1
	VK_KHR_push_descriptor                        : extension revision 2
	VK_KHR_ray_query                              : extension revision 1
	VK_KHR_ray_tracing_maintenance1               : extension revision 1
	VK_KHR_ray_tracing_pipeline                   : extension revision 1
	VK_KHR_ray_tracing_position_fetch             : extension revision 1
	VK_KHR_relaxed_block_layout                   : extension revision 1
	VK_KHR_sampler_mirror_clamp_to_edge           : extension revision 3
	VK_KHR_sampler_ycbcr_conversion               : extension revision 14
	VK_KHR_separate_depth_stencil_layouts         : extension revision 1
	VK_KHR_shader_atomic_int64                    : extension revision 1
	VK_KHR_shader_clock                           : extension revision 1
	VK_KHR_shader_draw_parameters                 : extension revision 1
	VK_KHR_shader_expect_assume                   : extension revision 1
	VK_KHR_shader_float16_int8                    : extension revision 1
	VK_KHR_shader_float_controls                  : extension revision 4
	VK_KHR_shader_float_controls2                 : extension revision 1
	VK_KHR_shader_integer_dot_product             : extension revision 1
	VK_KHR_shader_maximal_reconvergence           : extension revision 1
	VK_KHR_shader_non_semantic_info               : extension revision 1
	VK_KHR_shader_quad_control                    : extension revision 1
	VK_KHR_shader_subgroup_extended_types         : extension revision 1
	VK_KHR_shader_subgroup_rotate                 : extension revision 2
	VK_KHR_shader_subgroup_uniform_control_flow   : extension revision 1
	VK_KHR_shader_terminate_invocation            : extension revision 1
	VK_KHR_shared_presentable_image               : extension revision 1
	VK_KHR_spirv_1_4                              : extension revision 1
	VK_KHR_storage_buffer_storage_class           : extension revision 1
	VK_KHR_swapchain                              : extension revision 70
	VK_KHR_swapchain_mutable_format               : extension revision 1
	VK_KHR_synchronization2                       : extension revision 1
	VK_KHR_timeline_semaphore                     : extension revision 2
	VK_KHR_uniform_buffer_standard_layout         : extension revision 1
	VK_KHR_variable_pointers                      : extension revision 1
	VK_KHR_vertex_attribute_divisor               : extension revision 1
	VK_KHR_video_decode_av1                       : extension revision 1
	VK_KHR_video_decode_h264                      : extension revision 9
	VK_KHR_video_decode_h265                      : extension revision 8
	VK_KHR_video_decode_queue                     : extension revision 8
	VK_KHR_video_encode_h264                      : extension revision 14
	VK_KHR_video_encode_h265                      : extension revision 14
	VK_KHR_video_encode_queue                     : extension revision 12
	VK_KHR_video_maintenance1                     : extension revision 1
	VK_KHR_video_queue                            : extension revision 8
	VK_KHR_vulkan_memory_model                    : extension revision 3
	VK_KHR_workgroup_memory_explicit_layout       : extension revision 1
	VK_KHR_zero_initialize_workgroup_memory       : extension revision 1
	VK_NVX_binary_import                          : extension revision 1
	VK_NVX_image_view_handle                      : extension revision 2
	VK_NVX_multiview_per_view_attributes          : extension revision 1
	VK_NV_clip_space_w_scaling                    : extension revision 1
	VK_NV_compute_shader_derivatives              : extension revision 1
	VK_NV_cooperative_matrix                      : extension revision 1
	VK_NV_copy_memory_indirect                    : extension revision 1
	VK_NV_corner_sampled_image                    : extension revision 2
	VK_NV_coverage_reduction_mode                 : extension revision 1
	VK_NV_cuda_kernel_launch                      : extension revision 2
	VK_NV_dedicated_allocation                    : extension revision 1
	VK_NV_dedicated_allocation_image_aliasing     : extension revision 1
	VK_NV_descriptor_pool_overallocation          : extension revision 1
	VK_NV_device_diagnostic_checkpoints           : extension revision 2
	VK_NV_device_diagnostics_config               : extension revision 2
	VK_NV_device_generated_commands               : extension revision 3
	VK_NV_device_generated_commands_compute       : extension revision 2
	VK_NV_fill_rectangle                          : extension revision 1
	VK_NV_fragment_coverage_to_color              : extension revision 1
	VK_NV_fragment_shader_barycentric             : extension revision 1
	VK_NV_fragment_shading_rate_enums             : extension revision 1
	VK_NV_framebuffer_mixed_samples               : extension revision 1
	VK_NV_geometry_shader_passthrough             : extension revision 1
	VK_NV_inherited_viewport_scissor              : extension revision 1
	VK_NV_linear_color_attachment                 : extension revision 1
	VK_NV_low_latency                             : extension revision 1
	VK_NV_low_latency2                            : extension revision 2
	VK_NV_memory_decompression                    : extension revision 1
	VK_NV_mesh_shader                             : extension revision 1
	VK_NV_optical_flow                            : extension revision 1
	VK_NV_ray_tracing                             : extension revision 3
	VK_NV_ray_tracing_invocation_reorder          : extension revision 1
	VK_NV_ray_tracing_motion_blur                 : extension revision 1
	VK_NV_representative_fragment_test            : extension revision 2
	VK_NV_sample_mask_override_coverage           : extension revision 1
	VK_NV_scissor_exclusive                       : extension revision 2
	VK_NV_shader_image_footprint                  : extension revision 2
	VK_NV_shader_sm_builtins                      : extension revision 1
	VK_NV_shader_subgroup_partitioned             : extension revision 1
	VK_NV_shading_rate_image                      : extension revision 3
	VK_NV_viewport_array2                         : extension revision 1
	VK_NV_viewport_swizzle                        : extension revision 1

VkQueueFamilyProperties:
========================
	queueProperties[0]:
	-------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 16
		queueFlags                  = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
		timestampValidBits          = 64
		present support             = true
		VkQueueFamilyGlobalPriorityPropertiesKHR:
		-----------------------------------------
			priorityCount  = 1
			priorities: count = 16
				256
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0

		VkQueueFamilyQueryResultStatusProperties2KHR:
		---------------------------------------------
			supported = false

		VkVideoQueueFamilyProperties2KHR:
		---------------------------------
			videoCodecOperations:
				None


	queueProperties[1]:
	-------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 2
		queueFlags                  = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
		timestampValidBits          = 64
		present support             = false
		VkQueueFamilyGlobalPriorityPropertiesKHR:
		-----------------------------------------
			priorityCount  = 1
			priorities: count = 16
				256
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0

		VkQueueFamilyQueryResultStatusProperties2KHR:
		---------------------------------------------
			supported = false

		VkVideoQueueFamilyProperties2KHR:
		---------------------------------
			videoCodecOperations:
				None


	queueProperties[2]:
	-------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 8
		queueFlags                  = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
		timestampValidBits          = 64
		present support             = true
		VkQueueFamilyGlobalPriorityPropertiesKHR:
		-----------------------------------------
			priorityCount  = 1
			priorities: count = 16
				256
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0

		VkQueueFamilyQueryResultStatusProperties2KHR:
		---------------------------------------------
			supported = false

		VkVideoQueueFamilyProperties2KHR:
		---------------------------------
			videoCodecOperations:
				None


	queueProperties[3]:
	-------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 1
		queueFlags                  = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING | QUEUE_VIDEO_DECODE_BIT_KHR
		timestampValidBits          = 32
		present support             = false
		VkQueueFamilyGlobalPriorityPropertiesKHR:
		-----------------------------------------
			priorityCount  = 1
			priorities: count = 16
				256
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0

		VkQueueFamilyQueryResultStatusProperties2KHR:
		---------------------------------------------
			supported = true

		VkVideoQueueFamilyProperties2KHR:
		---------------------------------
			videoCodecOperations: count = 2
				VIDEO_CODEC_OPERATION_DECODE_H264_BIT_EXT
				VIDEO_CODEC_OPERATION_DECODE_H265_BIT_EXT


	queueProperties[4]:
	-------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 2
		queueFlags                  = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING | QUEUE_VIDEO_ENCODE_BIT_KHR
		timestampValidBits          = 32
		present support             = false
		VkQueueFamilyGlobalPriorityPropertiesKHR:
		-----------------------------------------
			priorityCount  = 1
			priorities: count = 16
				256
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0

		VkQueueFamilyQueryResultStatusProperties2KHR:
		---------------------------------------------
			supported = true

		VkVideoQueueFamilyProperties2KHR:
		---------------------------------
			videoCodecOperations: count = 2
				VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_EXT
				VIDEO_CODEC_OPERATION_ENCODE_H265_BIT_EXT


	queueProperties[5]:
	-------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 1
		queueFlags                  = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
		timestampValidBits          = 64
		present support             = false
		VkQueueFamilyGlobalPriorityPropertiesKHR:
		-----------------------------------------
			priorityCount  = 1
			priorities: count = 16
				256
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0
				0

		VkQueueFamilyQueryResultStatusProperties2KHR:
		---------------------------------------------
			supported = false

		VkVideoQueueFamilyProperties2KHR:
		---------------------------------
			videoCodecOperations:
				None


VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 2
	memoryHeaps[0]:
		size   = 17171480576 (0x3ff800000) (15.99 GiB)
		budget = 16634150912 (0x3df790000) (15.49 GiB)
		usage  = 0 (0x00000000) (0.00 B)
		flags: count = 1
			MEMORY_HEAP_DEVICE_LOCAL_BIT
	memoryHeaps[1]:
		size   = 25028278272 (0x5d3cd3800) (23.31 GiB)
		budget = 25028278272 (0x5d3cd3800) (23.31 GiB)
		usage  = 0 (0x00000000) (0.00 B)
		flags:
			None
memoryTypes: count = 5
	memoryTypes[0]:
		heapIndex     = 1
		propertyFlags = 0x0000:
			None
		usable for:
			IMAGE_TILING_OPTIMAL:
				color images
				FORMAT_D16_UNORM
				FORMAT_X8_D24_UNORM_PACK32
				FORMAT_D32_SFLOAT
				FORMAT_S8_UINT
				FORMAT_D24_UNORM_S8_UINT
				FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR:
				color images
				(non-sparse, non-transient)
	memoryTypes[1]:
		heapIndex     = 0
		propertyFlags = 0x0001: count = 1
			MEMORY_PROPERTY_DEVICE_LOCAL_BIT
		usable for:
			IMAGE_TILING_OPTIMAL:
				color images
				FORMAT_D16_UNORM
				FORMAT_X8_D24_UNORM_PACK32
				FORMAT_D32_SFLOAT
				FORMAT_S8_UINT
				FORMAT_D24_UNORM_S8_UINT
				FORMAT_D32_SFLOAT_S8_UINT
			IMAGE_TILING_LINEAR:
				color images
				(non-sparse, non-transient)
	memoryTypes[2]:
		heapIndex     = 1
		propertyFlags = 0x0006: count = 2
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
		usable for:
			IMAGE_TILING_OPTIMAL:
				None
			IMAGE_TILING_LINEAR:
				color images
				(non-sparse, non-transient)
	memoryTypes[3]:
		heapIndex     = 1
		propertyFlags = 0x000e: count = 3
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
			MEMORY_PROPERTY_HOST_CACHED_BIT
		usable for:
			IMAGE_TILING_OPTIMAL:
				None
			IMAGE_TILING_LINEAR:
				color images
				(non-sparse, non-transient)
	memoryTypes[4]:
		heapIndex     = 0
		propertyFlags = 0x0007: count = 3
			MEMORY_PROPERTY_DEVICE_LOCAL_BIT
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
		usable for:
			IMAGE_TILING_OPTIMAL:
				None
			IMAGE_TILING_LINEAR:
				color images
				(non-sparse, non-transient)

VkPhysicalDeviceFeatures:
=========================
	robustBufferAccess                      = true
	fullDrawIndexUint32                     = true
	imageCubeArray                          = true
	independentBlend                        = true
	geometryShader                          = true
	tessellationShader                      = true
	sampleRateShading                       = true
	dualSrcBlend                            = true
	logicOp                                 = true
	multiDrawIndirect                       = true
	drawIndirectFirstInstance               = true
	depthClamp                              = true
	depthBiasClamp                          = true
	fillModeNonSolid                        = true
	depthBounds                             = true
	wideLines                               = true
	largePoints                             = true
	alphaToOne                              = true
	multiViewport                           = true
	samplerAnisotropy                       = true
	textureCompressionETC2                  = false
	textureCompressionASTC_LDR              = false
	textureCompressionBC                    = true
	occlusionQueryPrecise                   = true
	pipelineStatisticsQuery                 = true
	vertexPipelineStoresAndAtomics          = true
	fragmentStoresAndAtomics                = true
	shaderTessellationAndGeometryPointSize  = true
	shaderImageGatherExtended               = true
	shaderStorageImageExtendedFormats       = true
	shaderStorageImageMultisample           = true
	shaderStorageImageReadWithoutFormat     = true
	shaderStorageImageWriteWithoutFormat    = true
	shaderUniformBufferArrayDynamicIndexing = true
	shaderSampledImageArrayDynamicIndexing  = true
	shaderStorageBufferArrayDynamicIndexing = true
	shaderStorageImageArrayDynamicIndexing  = true
	shaderClipDistance                      = true
	shaderCullDistance                      = true
	shaderFloat64                           = true
	shaderInt64                             = true
	shaderInt16                             = true
	shaderResourceResidency                 = true
	shaderResourceMinLod                    = true
	sparseBinding                           = true
	sparseResidencyBuffer                   = true
	sparseResidencyImage2D                  = true
	sparseResidencyImage3D                  = true
	sparseResidency2Samples                 = true
	sparseResidency4Samples                 = true
	sparseResidency8Samples                 = true
	sparseResidency16Samples                = true
	sparseResidencyAliased                  = true
	variableMultisampleRate                 = true
	inheritedQueries                        = true

VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
	storageBuffer16BitAccess           = true
	uniformAndStorageBuffer16BitAccess = true
	storagePushConstant16              = true
	storageInputOutput16               = false

VkPhysicalDevice4444FormatsFeaturesEXT:
---------------------------------------
	formatA4R4G4B4 = true
	formatA4B4G4R4 = true

VkPhysicalDevice8BitStorageFeatures:
------------------------------------
	storageBuffer8BitAccess           = true
	uniformAndStorageBuffer8BitAccess = true
	storagePushConstant8              = true

VkPhysicalDeviceAccelerationStructureFeaturesKHR:
-------------------------------------------------
	accelerationStructure                                 = true
	accelerationStructureCaptureReplay                    = true
	accelerationStructureIndirectBuild                    = false
	accelerationStructureHostCommands                     = false
	descriptorBindingAccelerationStructureUpdateAfterBind = true

VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT:
--------------------------------------------------
	advancedBlendCoherentOperations = true

VkPhysicalDeviceBorderColorSwizzleFeaturesEXT:
----------------------------------------------
	borderColorSwizzle          = true
	borderColorSwizzleFromImage = false

VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
	bufferDeviceAddress              = true
	bufferDeviceAddressCaptureReplay = true
	bufferDeviceAddressMultiDevice   = true

VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
-----------------------------------------------
	bufferDeviceAddress              = true
	bufferDeviceAddressCaptureReplay = true
	bufferDeviceAddressMultiDevice   = true

VkPhysicalDeviceColorWriteEnableFeaturesEXT:
--------------------------------------------
	colorWriteEnable = true

VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
	conditionalRendering          = true
	inheritedConditionalRendering = true

VkPhysicalDeviceCustomBorderColorFeaturesEXT:
---------------------------------------------
	customBorderColors             = true
	customBorderColorWithoutFormat = true

VkPhysicalDeviceDepthClipControlFeaturesEXT:
--------------------------------------------
	depthClipControl = true

VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
	depthClipEnable = true

VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
	shaderInputAttachmentArrayDynamicIndexing          = true
	shaderUniformTexelBufferArrayDynamicIndexing       = true
	shaderStorageTexelBufferArrayDynamicIndexing       = true
	shaderUniformBufferArrayNonUniformIndexing         = true
	shaderSampledImageArrayNonUniformIndexing          = true
	shaderStorageBufferArrayNonUniformIndexing         = true
	shaderStorageImageArrayNonUniformIndexing          = true
	shaderInputAttachmentArrayNonUniformIndexing       = true
	shaderUniformTexelBufferArrayNonUniformIndexing    = true
	shaderStorageTexelBufferArrayNonUniformIndexing    = true
	descriptorBindingUniformBufferUpdateAfterBind      = true
	descriptorBindingSampledImageUpdateAfterBind       = true
	descriptorBindingStorageImageUpdateAfterBind       = true
	descriptorBindingStorageBufferUpdateAfterBind      = true
	descriptorBindingUniformTexelBufferUpdateAfterBind = true
	descriptorBindingStorageTexelBufferUpdateAfterBind = true
	descriptorBindingUpdateUnusedWhilePending          = true
	descriptorBindingPartiallyBound                    = true
	descriptorBindingVariableDescriptorCount           = true
	runtimeDescriptorArray                             = true

VkPhysicalDeviceDynamicRenderingFeatures:
-----------------------------------------
	dynamicRendering = true

VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
-------------------------------------------------
	extendedDynamicState2                   = true
	extendedDynamicState2LogicOp            = true
	extendedDynamicState2PatchControlPoints = true

VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
------------------------------------------------
	extendedDynamicState = true

VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
---------------------------------------------------
	fragmentShaderSampleInterlock      = true
	fragmentShaderPixelInterlock       = true
	fragmentShaderShadingRateInterlock = true

VkPhysicalDeviceFragmentShadingRateFeaturesKHR:
-----------------------------------------------
	pipelineFragmentShadingRate   = true
	primitiveFragmentShadingRate  = true
	attachmentFragmentShadingRate = true

VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR:
-----------------------------------------------
	globalPriorityQuery = true

VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
	hostQueryReset = true

VkPhysicalDeviceImageRobustnessFeatures:
----------------------------------------
	robustImageAccess = true

VkPhysicalDeviceImageViewMinLodFeaturesEXT:
-------------------------------------------
	minLod = true

VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
	imagelessFramebuffer = true

VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
	indexTypeUint8 = true

VkPhysicalDeviceInlineUniformBlockFeatures:
-------------------------------------------
	inlineUniformBlock                                 = true
	descriptorBindingInlineUniformBlockUpdateAfterBind = true

VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
	rectangularLines         = true
	bresenhamLines           = true
	smoothLines              = true
	stippledRectangularLines = true
	stippledBresenhamLines   = true
	stippledSmoothLines      = true

VkPhysicalDeviceMaintenance4Features:
-------------------------------------
	maintenance4 = true

VkPhysicalDeviceMemoryPriorityFeaturesEXT:
------------------------------------------
	memoryPriority = true

VkPhysicalDeviceMultiDrawFeaturesEXT:
-------------------------------------
	multiDraw = true

VkPhysicalDeviceMultiviewFeatures:
----------------------------------
	multiview                   = true
	multiviewGeometryShader     = true
	multiviewTessellationShader = true

VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT:
-----------------------------------------------------
	pageableDeviceLocalMemory = true

VkPhysicalDevicePipelineCreationCacheControlFeatures:
-----------------------------------------------------
	pipelineCreationCacheControl = true

VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
	pipelineExecutableInfo = true

VkPhysicalDevicePresentIdFeaturesKHR:
-------------------------------------
	presentId = true

VkPhysicalDevicePresentWaitFeaturesKHR:
---------------------------------------
	presentWait = true

VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT:
--------------------------------------------------------
	primitiveTopologyListRestart      = true
	primitiveTopologyPatchListRestart = true

VkPhysicalDevicePrivateDataFeatures:
------------------------------------
	privateData = true

VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
	protectedMemory = false

VkPhysicalDeviceProvokingVertexFeaturesEXT:
-------------------------------------------
	provokingVertexLast                       = true
	transformFeedbackPreservesProvokingVertex = true

VkPhysicalDeviceRayQueryFeaturesKHR:
------------------------------------
	rayQuery = true

VkPhysicalDeviceRayTracingPipelineFeaturesKHR:
----------------------------------------------
	rayTracingPipeline                                    = true
	rayTracingPipelineShaderGroupHandleCaptureReplay      = false
	rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false
	rayTracingPipelineTraceRaysIndirect                   = true
	rayTraversalPrimitiveCulling                          = true

VkPhysicalDeviceRobustness2FeaturesEXT:
---------------------------------------
	robustBufferAccess2 = true
	robustImageAccess2  = true
	nullDescriptor      = true

VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
	samplerYcbcrConversion = true

VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
	scalarBlockLayout = true

VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
	separateDepthStencilLayouts = true

VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
---------------------------------------------
	shaderBufferFloat32Atomics   = true
	shaderBufferFloat32AtomicAdd = true
	shaderBufferFloat64Atomics   = true
	shaderBufferFloat64AtomicAdd = true
	shaderSharedFloat32Atomics   = true
	shaderSharedFloat32AtomicAdd = true
	shaderSharedFloat64Atomics   = true
	shaderSharedFloat64AtomicAdd = true
	shaderImageFloat32Atomics    = true
	shaderImageFloat32AtomicAdd  = true
	sparseImageFloat32Atomics    = true
	sparseImageFloat32AtomicAdd  = true

VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
	shaderBufferInt64Atomics = true
	shaderSharedInt64Atomics = true

VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
	shaderSubgroupClock = true
	shaderDeviceClock   = true

VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures:
-------------------------------------------------------
	shaderDemoteToHelperInvocation = true

VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
	shaderDrawParameters = true

VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
	shaderFloat16 = true
	shaderInt8    = true

VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT:
--------------------------------------------------
	shaderImageInt64Atomics = true
	sparseImageInt64Atomics = true

VkPhysicalDeviceShaderIntegerDotProductFeatures:
------------------------------------------------
	shaderIntegerDotProduct = true

VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
	shaderSubgroupExtendedTypes = true

VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR:
------------------------------------------------------------
	shaderSubgroupUniformControlFlow = true

VkPhysicalDeviceShaderTerminateInvocationFeatures:
--------------------------------------------------
	shaderTerminateInvocation = true

VkPhysicalDeviceSubgroupSizeControlFeatures:
--------------------------------------------
	subgroupSizeControl  = true
	computeFullSubgroups = true

VkPhysicalDeviceSynchronization2Features:
-----------------------------------------
	synchronization2 = true

VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
	texelBufferAlignment = true

VkPhysicalDeviceTextureCompressionASTCHDRFeatures:
--------------------------------------------------
	textureCompressionASTC_HDR = false

VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
	timelineSemaphore = true

VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
	transformFeedback = true
	geometryStreams   = true

VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
	uniformBufferStandardLayout = true

VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
	variablePointersStorageBuffer = true
	variablePointers              = true

VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
	vertexAttributeInstanceRateDivisor     = true
	vertexAttributeInstanceRateZeroDivisor = true

VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT:
---------------------------------------------------
	vertexInputDynamicState = true

VkPhysicalDeviceVulkan11Features:
---------------------------------
	storageBuffer16BitAccess           = true
	uniformAndStorageBuffer16BitAccess = true
	storagePushConstant16              = true
	storageInputOutput16               = false
	multiview                          = true
	multiviewGeometryShader            = true
	multiviewTessellationShader        = true
	variablePointersStorageBuffer      = true
	variablePointers                   = true
	protectedMemory                    = false
	samplerYcbcrConversion             = true
	shaderDrawParameters               = true

VkPhysicalDeviceVulkan12Features:
---------------------------------
	samplerMirrorClampToEdge                           = true
	drawIndirectCount                                  = true
	storageBuffer8BitAccess                            = true
	uniformAndStorageBuffer8BitAccess                  = true
	storagePushConstant8                               = true
	shaderBufferInt64Atomics                           = true
	shaderSharedInt64Atomics                           = true
	shaderFloat16                                      = true
	shaderInt8                                         = true
	descriptorIndexing                                 = true
	shaderInputAttachmentArrayDynamicIndexing          = true
	shaderUniformTexelBufferArrayDynamicIndexing       = true
	shaderStorageTexelBufferArrayDynamicIndexing       = true
	shaderUniformBufferArrayNonUniformIndexing         = true
	shaderSampledImageArrayNonUniformIndexing          = true
	shaderStorageBufferArrayNonUniformIndexing         = true
	shaderStorageImageArrayNonUniformIndexing          = true
	shaderInputAttachmentArrayNonUniformIndexing       = true
	shaderUniformTexelBufferArrayNonUniformIndexing    = true
	shaderStorageTexelBufferArrayNonUniformIndexing    = true
	descriptorBindingUniformBufferUpdateAfterBind      = true
	descriptorBindingSampledImageUpdateAfterBind       = true
	descriptorBindingStorageImageUpdateAfterBind       = true
	descriptorBindingStorageBufferUpdateAfterBind      = true
	descriptorBindingUniformTexelBufferUpdateAfterBind = true
	descriptorBindingStorageTexelBufferUpdateAfterBind = true
	descriptorBindingUpdateUnusedWhilePending          = true
	descriptorBindingPartiallyBound                    = true
	descriptorBindingVariableDescriptorCount           = true
	runtimeDescriptorArray                             = true
	samplerFilterMinmax                                = true
	scalarBlockLayout                                  = true
	imagelessFramebuffer                               = true
	uniformBufferStandardLayout                        = true
	shaderSubgroupExtendedTypes                        = true
	separateDepthStencilLayouts                        = true
	hostQueryReset                                     = true
	timelineSemaphore                                  = true
	bufferDeviceAddress                                = true
	bufferDeviceAddressCaptureReplay                   = true
	bufferDeviceAddressMultiDevice                     = true
	vulkanMemoryModel                                  = true
	vulkanMemoryModelDeviceScope                       = true
	vulkanMemoryModelAvailabilityVisibilityChains      = true
	shaderOutputViewportIndex                          = true
	shaderOutputLayer                                  = true
	subgroupBroadcastDynamicId                         = true

VkPhysicalDeviceVulkan13Features:
---------------------------------
	robustImageAccess                                  = true
	inlineUniformBlock                                 = true
	descriptorBindingInlineUniformBlockUpdateAfterBind = true
	pipelineCreationCacheControl                       = true
	privateData                                        = true
	shaderDemoteToHelperInvocation                     = true
	shaderTerminateInvocation                          = true
	subgroupSizeControl                                = true
	computeFullSubgroups                               = true
	synchronization2                                   = true
	textureCompressionASTC_HDR                         = false
	shaderZeroInitializeWorkgroupMemory                = true
	dynamicRendering                                   = true
	shaderIntegerDotProduct                            = true
	maintenance4                                       = true

VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
	vulkanMemoryModel                             = true
	vulkanMemoryModelDeviceScope                  = true
	vulkanMemoryModelAvailabilityVisibilityChains = true

VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR:
---------------------------------------------------------
	workgroupMemoryExplicitLayout                  = true
	workgroupMemoryExplicitLayoutScalarBlockLayout = true
	workgroupMemoryExplicitLayout8BitAccess        = true
	workgroupMemoryExplicitLayout16BitAccess       = true

VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT:
-------------------------------------------------
	ycbcr2plane444Formats = true

VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
--------------------------------------------
	ycbcrImageArrays = true

VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures:
------------------------------------------------------
	shaderZeroInitializeWorkgroupMemory = true


GPU1:
VkPhysicalDeviceProperties:
---------------------------
	apiVersion        = 4206847 (1.3.255)
	driverVersion     = 1 (0x0001)
	vendorID          = 0x10005
	deviceID          = 0x0000
	deviceType        = PHYSICAL_DEVICE_TYPE_CPU
	deviceName        = llvmpipe (LLVM 15.0.7, 256 bits)

VkPhysicalDeviceLimits:
-----------------------
	maxImageDimension1D                             = 16384
	maxImageDimension2D                             = 16384
	maxImageDimension3D                             = 4096
	maxImageDimensionCube                           = 32768
	maxImageArrayLayers                             = 2048
	maxTexelBufferElements                          = 134217728
	maxUniformBufferRange                           = 65536
	maxStorageBufferRange                           = 134217728
	maxPushConstantsSize                            = 256
	maxMemoryAllocationCount                        = 4294967295
	maxSamplerAllocationCount                       = 32768
	bufferImageGranularity                          = 0x00000040
	sparseAddressSpaceSize                          = 0x00000000
	maxBoundDescriptorSets                          = 8
	maxPerStageDescriptorSamplers                   = 1000000
	maxPerStageDescriptorUniformBuffers             = 1000000
	maxPerStageDescriptorStorageBuffers             = 1000000
	maxPerStageDescriptorSampledImages              = 1000000
	maxPerStageDescriptorStorageImages              = 1000000
	maxPerStageDescriptorInputAttachments           = 1000000
	maxPerStageResources                            = 1000000
	maxDescriptorSetSamplers                        = 1000000
	maxDescriptorSetUniformBuffers                  = 1000000
	maxDescriptorSetUniformBuffersDynamic           = 1000000
	maxDescriptorSetStorageBuffers                  = 1000000
	maxDescriptorSetStorageBuffersDynamic           = 1000000
	maxDescriptorSetSampledImages                   = 1000000
	maxDescriptorSetStorageImages                   = 1000000
	maxDescriptorSetInputAttachments                = 1000000
	maxVertexInputAttributes                        = 32
	maxVertexInputBindings                          = 32
	maxVertexInputAttributeOffset                   = 2047
	maxVertexInputBindingStride                     = 2048
	maxVertexOutputComponents                       = 128
	maxTessellationGenerationLevel                  = 64
	maxTessellationPatchSize                        = 32
	maxTessellationControlPerVertexInputComponents  = 128
	maxTessellationControlPerVertexOutputComponents = 128
	maxTessellationControlPerPatchOutputComponents  = 128
	maxTessellationControlTotalOutputComponents     = 4096
	maxTessellationEvaluationInputComponents        = 128
	maxTessellationEvaluationOutputComponents       = 128
	maxGeometryShaderInvocations                    = 32
	maxGeometryInputComponents                      = 64
	maxGeometryOutputComponents                     = 128
	maxGeometryOutputVertices                       = 1024
	maxGeometryTotalOutputComponents                = 1024
	maxFragmentInputComponents                      = 128
	maxFragmentOutputAttachments                    = 8
	maxFragmentDualSrcAttachments                   = 2
	maxFragmentCombinedOutputResources              = 104
	maxComputeSharedMemorySize                      = 32768
	maxComputeWorkGroupCount: count = 3
		65535
		65535
		65535
	maxComputeWorkGroupInvocations                  = 1024
	maxComputeWorkGroupSize: count = 3
		1024
		1024
		1024
	subPixelPrecisionBits                           = 8
	subTexelPrecisionBits                           = 8
	mipmapPrecisionBits                             = 4
	maxDrawIndexedIndexValue                        = 4294967295
	maxDrawIndirectCount                            = 4294967295
	maxSamplerLodBias                               = 16
	maxSamplerAnisotropy                            = 16
	maxViewports                                    = 16
	maxViewportDimensions: count = 2
		16384
		16384
	viewportBoundsRange: count = 2
		-32768
		32768
	viewportSubPixelBits                            = 0
	minMemoryMapAlignment                           = 64
	minTexelBufferOffsetAlignment                   = 0x00000010
	minUniformBufferOffsetAlignment                 = 0x00000010
	minStorageBufferOffsetAlignment                 = 0x00000010
	minTexelOffset                                  = -32
	maxTexelOffset                                  = 31
	minTexelGatherOffset                            = -32
	maxTexelGatherOffset                            = 31
	minInterpolationOffset                          = -2
	maxInterpolationOffset                          = 2
	subPixelInterpolationOffsetBits                 = 8
	maxFramebufferWidth                             = 16384
	maxFramebufferHeight                            = 16384
	maxFramebufferLayers                            = 2048
	framebufferColorSampleCounts: count = 2
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	framebufferDepthSampleCounts: count = 2
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	framebufferStencilSampleCounts: count = 2
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	framebufferNoAttachmentsSampleCounts: count = 2
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	maxColorAttachments                             = 8
	sampledImageColorSampleCounts: count = 2
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	sampledImageIntegerSampleCounts: count = 2
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	sampledImageDepthSampleCounts: count = 2
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	sampledImageStencilSampleCounts: count = 2
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	storageImageSampleCounts: count = 2
		SAMPLE_COUNT_1_BIT
		SAMPLE_COUNT_4_BIT
	maxSampleMaskWords                              = 1
	timestampComputeAndGraphics                     = true
	timestampPeriod                                 = 1
	maxClipDistances                                = 8
	maxCullDistances                                = 8
	maxCombinedClipAndCullDistances                 = 8
	discreteQueuePriorities                         = 2
	pointSizeRange: count = 2
		0
		255
	lineWidthRange: count = 2
		1
		255
	pointSizeGranularity                            = 0.125
	lineWidthGranularity                            = 0.0078125
	strictLines                                     = true
	standardSampleLocations                         = true
	optimalBufferCopyOffsetAlignment                = 0x00000080
	optimalBufferCopyRowPitchAlignment              = 0x00000080
	nonCoherentAtomSize                             = 0x00000040

VkPhysicalDeviceSparseProperties:
---------------------------------
	residencyStandard2DBlockShape            = false
	residencyStandard2DMultisampleBlockShape = false
	residencyStandard3DBlockShape            = false
	residencyAlignedMipSize                  = false
	residencyNonResidentStrict               = false

VkPhysicalDeviceCustomBorderColorPropertiesEXT:
-----------------------------------------------
	maxCustomBorderColorSamplers = 32768

VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
	supportedDepthResolveModes: count = 2
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_AVERAGE_BIT
	supportedStencilResolveModes: count = 1
		RESOLVE_MODE_SAMPLE_ZERO_BIT
	independentResolveNone = false
	independentResolve     = false

VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
	maxUpdateAfterBindDescriptorsInAllPools              = 4294967295
	shaderUniformBufferArrayNonUniformIndexingNative     = true
	shaderSampledImageArrayNonUniformIndexingNative      = true
	shaderStorageBufferArrayNonUniformIndexingNative     = true
	shaderStorageImageArrayNonUniformIndexingNative      = true
	shaderInputAttachmentArrayNonUniformIndexingNative   = true
	robustBufferAccessUpdateAfterBind                    = true
	quadDivergentImplicitLod                             = true
	maxPerStageDescriptorUpdateAfterBindSamplers         = 1000000
	maxPerStageDescriptorUpdateAfterBindUniformBuffers   = 1000000
	maxPerStageDescriptorUpdateAfterBindStorageBuffers   = 1000000
	maxPerStageDescriptorUpdateAfterBindSampledImages    = 1000000
	maxPerStageDescriptorUpdateAfterBindStorageImages    = 1000000
	maxPerStageDescriptorUpdateAfterBindInputAttachments = 1000000
	maxPerStageUpdateAfterBindResources                  = 1000000
	maxDescriptorSetUpdateAfterBindSamplers              = 1000000
	maxDescriptorSetUpdateAfterBindUniformBuffers        = 1000000
	maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 1000000
	maxDescriptorSetUpdateAfterBindStorageBuffers        = 1000000
	maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 1000000
	maxDescriptorSetUpdateAfterBindSampledImages         = 1000000
	maxDescriptorSetUpdateAfterBindStorageImages         = 1000000
	maxDescriptorSetUpdateAfterBindInputAttachments      = 1000000

VkPhysicalDeviceDriverProperties:
---------------------------------
	driverID           = DRIVER_ID_MESA_LLVMPIPE
	driverName         = llvmpipe
	driverInfo         = Mesa 23.2.1-1ubuntu3.1~22.04.2 (LLVM 15.0.7)
	conformanceVersion = 1.3.1.1

VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
	minImportedHostPointerAlignment = 0x00001000

VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
	denormBehaviorIndependence            = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	roundingModeIndependence              = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	shaderSignedZeroInfNanPreserveFloat16 = true
	shaderSignedZeroInfNanPreserveFloat32 = true
	shaderSignedZeroInfNanPreserveFloat64 = true
	shaderDenormPreserveFloat16           = false
	shaderDenormPreserveFloat32           = false
	shaderDenormPreserveFloat64           = false
	shaderDenormFlushToZeroFloat16        = false
	shaderDenormFlushToZeroFloat32        = false
	shaderDenormFlushToZeroFloat64        = false
	shaderRoundingModeRTEFloat16          = true
	shaderRoundingModeRTEFloat32          = true
	shaderRoundingModeRTEFloat64          = true
	shaderRoundingModeRTZFloat16          = false
	shaderRoundingModeRTZFloat32          = false
	shaderRoundingModeRTZFloat64          = false

VkPhysicalDeviceIDProperties:
-----------------------------
	deviceNodeMask  = 0
	deviceLUIDValid = false

VkPhysicalDeviceInlineUniformBlockProperties:
---------------------------------------------
	maxInlineUniformBlockSize                               = 4096
	maxPerStageDescriptorInlineUniformBlocks                = 8
	maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 8
	maxDescriptorSetInlineUniformBlocks                     = 8
	maxDescriptorSetUpdateAfterBindInlineUniformBlocks      = 8

VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
	lineSubPixelPrecisionBits = 8

VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
	maxPerSetDescriptors    = 1000000
	maxMemoryAllocationSize = 0x80000000

VkPhysicalDeviceMaintenance4Properties:
---------------------------------------
	maxBufferSize = 0xffffffff

VkPhysicalDeviceMultiDrawPropertiesEXT:
---------------------------------------
	maxMultiDrawCount = 2048

VkPhysicalDeviceMultiviewProperties:
------------------------------------
	maxMultiviewViewCount     = 6
	maxMultiviewInstanceIndex = 2147483647

VkPhysicalDevicePointClippingProperties:
----------------------------------------
	pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES

VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
	protectedNoFault = false

VkPhysicalDeviceProvokingVertexPropertiesEXT:
---------------------------------------------
	provokingVertexModePerPipeline                       = true
	transformFeedbackPreservesTriangleFanProvokingVertex = true

VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
	maxPushDescriptors = 32

VkPhysicalDeviceRobustness2PropertiesEXT:
-----------------------------------------
	robustStorageBufferAccessSizeAlignment = 0x00000001
	robustUniformBufferAccessSizeAlignment = 0x00000001

VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
	filterMinmaxSingleComponentFormats = true
	filterMinmaxImageComponentMapping  = true

VkPhysicalDeviceShaderIntegerDotProductProperties:
--------------------------------------------------
	integerDotProduct8BitUnsignedAccelerated                                      = false
	integerDotProduct8BitSignedAccelerated                                        = false
	integerDotProduct8BitMixedSignednessAccelerated                               = false
	integerDotProduct4x8BitPackedUnsignedAccelerated                              = false
	integerDotProduct4x8BitPackedSignedAccelerated                                = false
	integerDotProduct4x8BitPackedMixedSignednessAccelerated                       = false
	integerDotProduct16BitUnsignedAccelerated                                     = false
	integerDotProduct16BitSignedAccelerated                                       = false
	integerDotProduct16BitMixedSignednessAccelerated                              = false
	integerDotProduct32BitUnsignedAccelerated                                     = false
	integerDotProduct32BitSignedAccelerated                                       = false
	integerDotProduct32BitMixedSignednessAccelerated                              = false
	integerDotProduct64BitUnsignedAccelerated                                     = false
	integerDotProduct64BitSignedAccelerated                                       = false
	integerDotProduct64BitMixedSignednessAccelerated                              = false
	integerDotProductAccumulatingSaturating8BitUnsignedAccelerated                = false
	integerDotProductAccumulatingSaturating8BitSignedAccelerated                  = false
	integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated         = false
	integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated        = false
	integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated          = false
	integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
	integerDotProductAccumulatingSaturating16BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating16BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated        = false
	integerDotProductAccumulatingSaturating32BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating32BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated        = false
	integerDotProductAccumulatingSaturating64BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating64BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated        = false

VkPhysicalDeviceSubgroupProperties:
-----------------------------------
	subgroupSize              = 8
	supportedStages: count = 6
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
		SHADER_STAGE_TASK_BIT_NV
		SHADER_STAGE_MESH_BIT_NV
	supportedOperations: count = 7
		SUBGROUP_FEATURE_BASIC_BIT
		SUBGROUP_FEATURE_VOTE_BIT
		SUBGROUP_FEATURE_ARITHMETIC_BIT
		SUBGROUP_FEATURE_BALLOT_BIT
		SUBGROUP_FEATURE_SHUFFLE_BIT
		SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
		SUBGROUP_FEATURE_QUAD_BIT
	quadOperationsInAllStages = false

VkPhysicalDeviceSubgroupSizeControlProperties:
----------------------------------------------
	minSubgroupSize              = 8
	maxSubgroupSize              = 8
	maxComputeWorkgroupSubgroups = 32
	requiredSubgroupSizeStages: count = 4
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL

VkPhysicalDeviceTexelBufferAlignmentProperties:
-----------------------------------------------
	storageTexelBufferOffsetAlignmentBytes       = 0x00000010
	storageTexelBufferOffsetSingleTexelAlignment = true
	uniformTexelBufferOffsetAlignmentBytes       = 0x00000010
	uniformTexelBufferOffsetSingleTexelAlignment = true

VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
	maxTimelineSemaphoreValueDifference = 18446744073709551615

VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
	maxTransformFeedbackStreams                = 4
	maxTransformFeedbackBuffers                = 4
	maxTransformFeedbackBufferSize             = 0xffffffff
	maxTransformFeedbackStreamDataSize         = 512
	maxTransformFeedbackBufferDataSize         = 512
	maxTransformFeedbackBufferDataStride       = 512
	transformFeedbackQueries                   = true
	transformFeedbackStreamsLinesTriangles     = false
	transformFeedbackRasterizationStreamSelect = false
	transformFeedbackDraw                      = true

VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
	maxVertexAttribDivisor = 4294967295

VkPhysicalDeviceVulkan11Properties:
-----------------------------------
	deviceNodeMask                    = 0
	deviceLUIDValid                   = false
	subgroupSize                      = 8
	subgroupSupportedStages: count = 6
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
		SHADER_STAGE_TASK_BIT_NV
		SHADER_STAGE_MESH_BIT_NV
	subgroupSupportedOperations: count = 7
		SUBGROUP_FEATURE_BASIC_BIT
		SUBGROUP_FEATURE_VOTE_BIT
		SUBGROUP_FEATURE_ARITHMETIC_BIT
		SUBGROUP_FEATURE_BALLOT_BIT
		SUBGROUP_FEATURE_SHUFFLE_BIT
		SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
		SUBGROUP_FEATURE_QUAD_BIT
	subgroupQuadOperationsInAllStages = false
	pointClippingBehavior             = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
	maxMultiviewViewCount             = 6
	maxMultiviewInstanceIndex         = 2147483647
	protectedNoFault                  = false
	maxPerSetDescriptors              = 1000000
	maxMemoryAllocationSize           = 0x80000000

VkPhysicalDeviceVulkan12Properties:
-----------------------------------
	driverID                                             = DRIVER_ID_MESA_LLVMPIPE
	driverName                                           = llvmpipe
	driverInfo                                           = Mesa 23.2.1-1ubuntu3.1~22.04.2 (LLVM 15.0.7)
	conformanceVersion                                   = 1.3.1.1
	denormBehaviorIndependence                           = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	roundingModeIndependence                             = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
	shaderSignedZeroInfNanPreserveFloat16                = true
	shaderSignedZeroInfNanPreserveFloat32                = true
	shaderSignedZeroInfNanPreserveFloat64                = true
	shaderDenormPreserveFloat16                          = false
	shaderDenormPreserveFloat32                          = false
	shaderDenormPreserveFloat64                          = false
	shaderDenormFlushToZeroFloat16                       = false
	shaderDenormFlushToZeroFloat32                       = false
	shaderDenormFlushToZeroFloat64                       = false
	shaderRoundingModeRTEFloat16                         = true
	shaderRoundingModeRTEFloat32                         = true
	shaderRoundingModeRTEFloat64                         = true
	shaderRoundingModeRTZFloat16                         = false
	shaderRoundingModeRTZFloat32                         = false
	shaderRoundingModeRTZFloat64                         = false
	maxUpdateAfterBindDescriptorsInAllPools              = 4294967295
	shaderUniformBufferArrayNonUniformIndexingNative     = true
	shaderSampledImageArrayNonUniformIndexingNative      = true
	shaderStorageBufferArrayNonUniformIndexingNative     = true
	shaderStorageImageArrayNonUniformIndexingNative      = true
	shaderInputAttachmentArrayNonUniformIndexingNative   = true
	robustBufferAccessUpdateAfterBind                    = true
	quadDivergentImplicitLod                             = true
	maxPerStageDescriptorUpdateAfterBindSamplers         = 1000000
	maxPerStageDescriptorUpdateAfterBindUniformBuffers   = 1000000
	maxPerStageDescriptorUpdateAfterBindStorageBuffers   = 1000000
	maxPerStageDescriptorUpdateAfterBindSampledImages    = 1000000
	maxPerStageDescriptorUpdateAfterBindStorageImages    = 1000000
	maxPerStageDescriptorUpdateAfterBindInputAttachments = 1000000
	maxPerStageUpdateAfterBindResources                  = 1000000
	maxDescriptorSetUpdateAfterBindSamplers              = 1000000
	maxDescriptorSetUpdateAfterBindUniformBuffers        = 1000000
	maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 1000000
	maxDescriptorSetUpdateAfterBindStorageBuffers        = 1000000
	maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 1000000
	maxDescriptorSetUpdateAfterBindSampledImages         = 1000000
	maxDescriptorSetUpdateAfterBindStorageImages         = 1000000
	maxDescriptorSetUpdateAfterBindInputAttachments      = 1000000
	supportedDepthResolveModes: count = 2
		RESOLVE_MODE_SAMPLE_ZERO_BIT
		RESOLVE_MODE_AVERAGE_BIT
	supportedStencilResolveModes: count = 1
		RESOLVE_MODE_SAMPLE_ZERO_BIT
	independentResolveNone                               = false
	independentResolve                                   = false
	filterMinmaxSingleComponentFormats                   = true
	filterMinmaxImageComponentMapping                    = true
	maxTimelineSemaphoreValueDifference                  = 18446744073709551615
	framebufferIntegerColorSampleCounts: count = 1
		SAMPLE_COUNT_1_BIT

VkPhysicalDeviceVulkan13Properties:
-----------------------------------
	minSubgroupSize                                                               = 8
	maxSubgroupSize                                                               = 8
	maxComputeWorkgroupSubgroups                                                  = 32
	requiredSubgroupSizeStages: count = 4
		SHADER_STAGE_FRAGMENT_BIT
		SHADER_STAGE_COMPUTE_BIT
		SHADER_STAGE_ALL_GRAPHICS
		SHADER_STAGE_ALL
	maxInlineUniformBlockSize                                                     = 4096
	maxPerStageDescriptorInlineUniformBlocks                                      = 8
	maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks                       = 8
	maxDescriptorSetInlineUniformBlocks                                           = 8
	maxDescriptorSetUpdateAfterBindInlineUniformBlocks                            = 8
	maxInlineUniformTotalSize                                                     = 262144
	integerDotProduct8BitUnsignedAccelerated                                      = false
	integerDotProduct8BitSignedAccelerated                                        = false
	integerDotProduct8BitMixedSignednessAccelerated                               = false
	integerDotProduct4x8BitPackedUnsignedAccelerated                              = false
	integerDotProduct4x8BitPackedSignedAccelerated                                = false
	integerDotProduct4x8BitPackedMixedSignednessAccelerated                       = false
	integerDotProduct16BitUnsignedAccelerated                                     = false
	integerDotProduct16BitSignedAccelerated                                       = false
	integerDotProduct16BitMixedSignednessAccelerated                              = false
	integerDotProduct32BitUnsignedAccelerated                                     = false
	integerDotProduct32BitSignedAccelerated                                       = false
	integerDotProduct32BitMixedSignednessAccelerated                              = false
	integerDotProduct64BitUnsignedAccelerated                                     = false
	integerDotProduct64BitSignedAccelerated                                       = false
	integerDotProduct64BitMixedSignednessAccelerated                              = false
	integerDotProductAccumulatingSaturating8BitUnsignedAccelerated                = false
	integerDotProductAccumulatingSaturating8BitSignedAccelerated                  = false
	integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated         = false
	integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated        = false
	integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated          = false
	integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
	integerDotProductAccumulatingSaturating16BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating16BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated        = false
	integerDotProductAccumulatingSaturating32BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating32BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated        = false
	integerDotProductAccumulatingSaturating64BitUnsignedAccelerated               = false
	integerDotProductAccumulatingSaturating64BitSignedAccelerated                 = false
	integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated        = false
	storageTexelBufferOffsetAlignmentBytes                                        = 0x00000010
	storageTexelBufferOffsetSingleTexelAlignment                                  = true
	uniformTexelBufferOffsetAlignmentBytes                                        = 0x00000010
	uniformTexelBufferOffsetSingleTexelAlignment                                  = true
	maxBufferSize                                                                 = 0xffffffff


Device Extensions: count = 114
	VK_ARM_rasterization_order_attachment_access  : extension revision 1
	VK_EXT_4444_formats                           : extension revision 1
	VK_EXT_attachment_feedback_loop_dynamic_state : extension revision 1
	VK_EXT_attachment_feedback_loop_layout        : extension revision 2
	VK_EXT_border_color_swizzle                   : extension revision 1
	VK_EXT_calibrated_timestamps                  : extension revision 2
	VK_EXT_color_write_enable                     : extension revision 1
	VK_EXT_conditional_rendering                  : extension revision 2
	VK_EXT_custom_border_color                    : extension revision 12
	VK_EXT_depth_clip_control                     : extension revision 1
	VK_EXT_depth_clip_enable                      : extension revision 1
	VK_EXT_depth_range_unrestricted               : extension revision 1
	VK_EXT_descriptor_buffer                      : extension revision 1
	VK_EXT_descriptor_indexing                    : extension revision 2
	VK_EXT_dynamic_rendering_unused_attachments   : extension revision 1
	VK_EXT_extended_dynamic_state                 : extension revision 1
	VK_EXT_extended_dynamic_state2                : extension revision 1
	VK_EXT_extended_dynamic_state3                : extension revision 2
	VK_EXT_external_memory_host                   : extension revision 1
	VK_EXT_graphics_pipeline_library              : extension revision 1
	VK_EXT_host_query_reset                       : extension revision 1
	VK_EXT_image_2d_view_of_3d                    : extension revision 1
	VK_EXT_image_robustness                       : extension revision 1
	VK_EXT_image_sliced_view_of_3d                : extension revision 1
	VK_EXT_index_type_uint8                       : extension revision 1
	VK_EXT_inline_uniform_block                   : extension revision 1
	VK_EXT_line_rasterization                     : extension revision 1
	VK_EXT_memory_budget                          : extension revision 1
	VK_EXT_memory_priority                        : extension revision 1
	VK_EXT_mesh_shader                            : extension revision 1
	VK_EXT_multi_draw                             : extension revision 1
	VK_EXT_multisampled_render_to_single_sampled  : extension revision 1
	VK_EXT_mutable_descriptor_type                : extension revision 1
	VK_EXT_non_seamless_cube_map                  : extension revision 1
	VK_EXT_pageable_device_local_memory           : extension revision 1
	VK_EXT_pipeline_creation_cache_control        : extension revision 3
	VK_EXT_pipeline_creation_feedback             : extension revision 1
	VK_EXT_post_depth_coverage                    : extension revision 1
	VK_EXT_primitive_topology_list_restart        : extension revision 1
	VK_EXT_primitives_generated_query             : extension revision 1
	VK_EXT_private_data                           : extension revision 1
	VK_EXT_provoking_vertex                       : extension revision 1
	VK_EXT_rasterization_order_attachment_access  : extension revision 1
	VK_EXT_robustness2                            : extension revision 1
	VK_EXT_sampler_filter_minmax                  : extension revision 2
	VK_EXT_scalar_block_layout                    : extension revision 1
	VK_EXT_separate_stencil_usage                 : extension revision 1
	VK_EXT_shader_atomic_float                    : extension revision 1
	VK_EXT_shader_atomic_float2                   : extension revision 1
	VK_EXT_shader_demote_to_helper_invocation     : extension revision 1
	VK_EXT_shader_object                          : extension revision 1
	VK_EXT_shader_stencil_export                  : extension revision 1
	VK_EXT_shader_subgroup_ballot                 : extension revision 1
	VK_EXT_shader_subgroup_vote                   : extension revision 1
	VK_EXT_shader_viewport_index_layer            : extension revision 1
	VK_EXT_subgroup_size_control                  : extension revision 2
	VK_EXT_texel_buffer_alignment                 : extension revision 1
	VK_EXT_transform_feedback                     : extension revision 1
	VK_EXT_vertex_attribute_divisor               : extension revision 3
	VK_EXT_vertex_input_dynamic_state             : extension revision 2
	VK_GOOGLE_decorate_string                     : extension revision 1
	VK_GOOGLE_hlsl_functionality1                 : extension revision 1
	VK_KHR_16bit_storage                          : extension revision 1
	VK_KHR_8bit_storage                           : extension revision 1
	VK_KHR_bind_memory2                           : extension revision 1
	VK_KHR_buffer_device_address                  : extension revision 1
	VK_KHR_copy_commands2                         : extension revision 1
	VK_KHR_create_renderpass2                     : extension revision 1
	VK_KHR_dedicated_allocation                   : extension revision 3
	VK_KHR_depth_stencil_resolve                  : extension revision 1
	VK_KHR_descriptor_update_template             : extension revision 1
	VK_KHR_device_group                           : extension revision 4
	VK_KHR_draw_indirect_count                    : extension revision 1
	VK_KHR_driver_properties                      : extension revision 1
	VK_KHR_dynamic_rendering                      : extension revision 1
	VK_KHR_external_fence                         : extension revision 1
	VK_KHR_external_memory                        : extension revision 1
	VK_KHR_external_memory_fd                     : extension revision 1
	VK_KHR_external_semaphore                     : extension revision 1
	VK_KHR_format_feature_flags2                  : extension revision 2
	VK_KHR_get_memory_requirements2               : extension revision 1
	VK_KHR_image_format_list                      : extension revision 1
	VK_KHR_imageless_framebuffer                  : extension revision 1
	VK_KHR_incremental_present                    : extension revision 2
	VK_KHR_maintenance1                           : extension revision 2
	VK_KHR_maintenance2                           : extension revision 1
	VK_KHR_maintenance3                           : extension revision 1
	VK_KHR_maintenance4                           : extension revision 2
	VK_KHR_multiview                              : extension revision 1
	VK_KHR_pipeline_library                       : extension revision 1
	VK_KHR_push_descriptor                        : extension revision 2
	VK_KHR_relaxed_block_layout                   : extension revision 1
	VK_KHR_sampler_mirror_clamp_to_edge           : extension revision 3
	VK_KHR_separate_depth_stencil_layouts         : extension revision 1
	VK_KHR_shader_atomic_int64                    : extension revision 1
	VK_KHR_shader_clock                           : extension revision 1
	VK_KHR_shader_draw_parameters                 : extension revision 1
	VK_KHR_shader_float16_int8                    : extension revision 1
	VK_KHR_shader_float_controls                  : extension revision 4
	VK_KHR_shader_integer_dot_product             : extension revision 1
	VK_KHR_shader_non_semantic_info               : extension revision 1
	VK_KHR_shader_subgroup_extended_types         : extension revision 1
	VK_KHR_shader_terminate_invocation            : extension revision 1
	VK_KHR_spirv_1_4                              : extension revision 1
	VK_KHR_storage_buffer_storage_class           : extension revision 1
	VK_KHR_swapchain                              : extension revision 70
	VK_KHR_swapchain_mutable_format               : extension revision 1
	VK_KHR_synchronization2                       : extension revision 1
	VK_KHR_timeline_semaphore                     : extension revision 2
	VK_KHR_uniform_buffer_standard_layout         : extension revision 1
	VK_KHR_variable_pointers                      : extension revision 1
	VK_KHR_vulkan_memory_model                    : extension revision 3
	VK_KHR_zero_initialize_workgroup_memory       : extension revision 1
	VK_NV_device_generated_commands               : extension revision 3

VkQueueFamilyProperties:
========================
	queueProperties[0]:
	-------------------
		minImageTransferGranularity = (1,1,1)
		queueCount                  = 1
		queueFlags                  = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER
		timestampValidBits          = 64
		present support             = true

VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 1
	memoryHeaps[0]:
		size   = 33371037696 (0x7c511a000) (31.08 GiB)
		budget = 33371037696 (0x7c511a000) (31.08 GiB)
		usage  = 2775093248 (0xa5689000) (2.58 GiB)
		flags: count = 1
			MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 1
	memoryTypes[0]:
		heapIndex     = 0
		propertyFlags = 0x000f: count = 4
			MEMORY_PROPERTY_DEVICE_LOCAL_BIT
			MEMORY_PROPERTY_HOST_VISIBLE_BIT
			MEMORY_PROPERTY_HOST_COHERENT_BIT
			MEMORY_PROPERTY_HOST_CACHED_BIT
		usable for:
			IMAGE_TILING_OPTIMAL:
				color images
				FORMAT_D16_UNORM
				FORMAT_X8_D24_UNORM_PACK32
				FORMAT_D32_SFLOAT
				FORMAT_S8_UINT
				FORMAT_D24_UNORM_S8_UINT
				FORMAT_D32_SFLOAT_S8_UINT
				(non-sparse)
			IMAGE_TILING_LINEAR:
				color images
				(non-sparse)

VkPhysicalDeviceFeatures:
=========================
	robustBufferAccess                      = true
	fullDrawIndexUint32                     = true
	imageCubeArray                          = true
	independentBlend                        = true
	geometryShader                          = true
	tessellationShader                      = true
	sampleRateShading                       = true
	dualSrcBlend                            = true
	logicOp                                 = true
	multiDrawIndirect                       = true
	drawIndirectFirstInstance               = true
	depthClamp                              = true
	depthBiasClamp                          = true
	fillModeNonSolid                        = true
	depthBounds                             = false
	wideLines                               = true
	largePoints                             = true
	alphaToOne                              = true
	multiViewport                           = true
	samplerAnisotropy                       = true
	textureCompressionETC2                  = false
	textureCompressionASTC_LDR              = false
	textureCompressionBC                    = true
	occlusionQueryPrecise                   = true
	pipelineStatisticsQuery                 = true
	vertexPipelineStoresAndAtomics          = true
	fragmentStoresAndAtomics                = true
	shaderTessellationAndGeometryPointSize  = true
	shaderImageGatherExtended               = true
	shaderStorageImageExtendedFormats       = true
	shaderStorageImageMultisample           = true
	shaderStorageImageReadWithoutFormat     = true
	shaderStorageImageWriteWithoutFormat    = true
	shaderUniformBufferArrayDynamicIndexing = true
	shaderSampledImageArrayDynamicIndexing  = true
	shaderStorageBufferArrayDynamicIndexing = true
	shaderStorageImageArrayDynamicIndexing  = true
	shaderClipDistance                      = true
	shaderCullDistance                      = true
	shaderFloat64                           = true
	shaderInt64                             = true
	shaderInt16                             = true
	shaderResourceResidency                 = false
	shaderResourceMinLod                    = false
	sparseBinding                           = false
	sparseResidencyBuffer                   = false
	sparseResidencyImage2D                  = false
	sparseResidencyImage3D                  = false
	sparseResidency2Samples                 = false
	sparseResidency4Samples                 = false
	sparseResidency8Samples                 = false
	sparseResidency16Samples                = false
	sparseResidencyAliased                  = false
	variableMultisampleRate                 = false
	inheritedQueries                        = false

VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
	storageBuffer16BitAccess           = true
	uniformAndStorageBuffer16BitAccess = true
	storagePushConstant16              = true
	storageInputOutput16               = false

VkPhysicalDevice4444FormatsFeaturesEXT:
---------------------------------------
	formatA4R4G4B4 = true
	formatA4B4G4R4 = true

VkPhysicalDevice8BitStorageFeatures:
------------------------------------
	storageBuffer8BitAccess           = true
	uniformAndStorageBuffer8BitAccess = true
	storagePushConstant8              = true

VkPhysicalDeviceBorderColorSwizzleFeaturesEXT:
----------------------------------------------
	borderColorSwizzle          = true
	borderColorSwizzleFromImage = true

VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
	bufferDeviceAddress              = true
	bufferDeviceAddressCaptureReplay = false
	bufferDeviceAddressMultiDevice   = false

VkPhysicalDeviceColorWriteEnableFeaturesEXT:
--------------------------------------------
	colorWriteEnable = true

VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
	conditionalRendering          = true
	inheritedConditionalRendering = false

VkPhysicalDeviceCustomBorderColorFeaturesEXT:
---------------------------------------------
	customBorderColors             = true
	customBorderColorWithoutFormat = true

VkPhysicalDeviceDepthClipControlFeaturesEXT:
--------------------------------------------
	depthClipControl = true

VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
	depthClipEnable = true

VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
	shaderInputAttachmentArrayDynamicIndexing          = true
	shaderUniformTexelBufferArrayDynamicIndexing       = true
	shaderStorageTexelBufferArrayDynamicIndexing       = true
	shaderUniformBufferArrayNonUniformIndexing         = true
	shaderSampledImageArrayNonUniformIndexing          = true
	shaderStorageBufferArrayNonUniformIndexing         = true
	shaderStorageImageArrayNonUniformIndexing          = true
	shaderInputAttachmentArrayNonUniformIndexing       = true
	shaderUniformTexelBufferArrayNonUniformIndexing    = true
	shaderStorageTexelBufferArrayNonUniformIndexing    = true
	descriptorBindingUniformBufferUpdateAfterBind      = true
	descriptorBindingSampledImageUpdateAfterBind       = true
	descriptorBindingStorageImageUpdateAfterBind       = true
	descriptorBindingStorageBufferUpdateAfterBind      = true
	descriptorBindingUniformTexelBufferUpdateAfterBind = true
	descriptorBindingStorageTexelBufferUpdateAfterBind = true
	descriptorBindingUpdateUnusedWhilePending          = true
	descriptorBindingPartiallyBound                    = true
	descriptorBindingVariableDescriptorCount           = true
	runtimeDescriptorArray                             = true

VkPhysicalDeviceDynamicRenderingFeatures:
-----------------------------------------
	dynamicRendering = true

VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
-------------------------------------------------
	extendedDynamicState2                   = true
	extendedDynamicState2LogicOp            = true
	extendedDynamicState2PatchControlPoints = true

VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
------------------------------------------------
	extendedDynamicState = true

VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
	hostQueryReset = true

VkPhysicalDeviceImageRobustnessFeatures:
----------------------------------------
	robustImageAccess = true

VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
	imagelessFramebuffer = true

VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
	indexTypeUint8 = true

VkPhysicalDeviceInlineUniformBlockFeatures:
-------------------------------------------
	inlineUniformBlock                                 = true
	descriptorBindingInlineUniformBlockUpdateAfterBind = true

VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
	rectangularLines         = true
	bresenhamLines           = true
	smoothLines              = true
	stippledRectangularLines = true
	stippledBresenhamLines   = true
	stippledSmoothLines      = true

VkPhysicalDeviceMaintenance4Features:
-------------------------------------
	maintenance4 = true

VkPhysicalDeviceMemoryPriorityFeaturesEXT:
------------------------------------------
	memoryPriority = true

VkPhysicalDeviceMultiDrawFeaturesEXT:
-------------------------------------
	multiDraw = true

VkPhysicalDeviceMultiviewFeatures:
----------------------------------
	multiview                   = true
	multiviewGeometryShader     = true
	multiviewTessellationShader = true

VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT:
-----------------------------------------------------
	pageableDeviceLocalMemory = true

VkPhysicalDevicePipelineCreationCacheControlFeatures:
-----------------------------------------------------
	pipelineCreationCacheControl = true

VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT:
--------------------------------------------------------
	primitiveTopologyListRestart      = true
	primitiveTopologyPatchListRestart = true

VkPhysicalDevicePrivateDataFeatures:
------------------------------------
	privateData = true

VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
	protectedMemory = false

VkPhysicalDeviceProvokingVertexFeaturesEXT:
-------------------------------------------
	provokingVertexLast                       = true
	transformFeedbackPreservesProvokingVertex = true

VkPhysicalDeviceRobustness2FeaturesEXT:
---------------------------------------
	robustBufferAccess2 = true
	robustImageAccess2  = true
	nullDescriptor      = true

VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
	samplerYcbcrConversion = false

VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
	scalarBlockLayout = true

VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
	separateDepthStencilLayouts = true

VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT:
----------------------------------------------
	shaderBufferFloat16Atomics      = false
	shaderBufferFloat16AtomicAdd    = false
	shaderBufferFloat16AtomicMinMax = false
	shaderBufferFloat32AtomicMinMax = true
	shaderBufferFloat64AtomicMinMax = false
	shaderSharedFloat16Atomics      = false
	shaderSharedFloat16AtomicAdd    = false
	shaderSharedFloat16AtomicMinMax = false
	shaderSharedFloat32AtomicMinMax = true
	shaderSharedFloat64AtomicMinMax = false
	shaderImageFloat32AtomicMinMax  = true
	sparseImageFloat32AtomicMinMax  = false

VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
---------------------------------------------
	shaderBufferFloat32Atomics   = true
	shaderBufferFloat32AtomicAdd = true
	shaderBufferFloat64Atomics   = false
	shaderBufferFloat64AtomicAdd = false
	shaderSharedFloat32Atomics   = true
	shaderSharedFloat32AtomicAdd = true
	shaderSharedFloat64Atomics   = false
	shaderSharedFloat64AtomicAdd = false
	shaderImageFloat32Atomics    = true
	shaderImageFloat32AtomicAdd  = true
	sparseImageFloat32Atomics    = false
	sparseImageFloat32AtomicAdd  = false

VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
	shaderBufferInt64Atomics = true
	shaderSharedInt64Atomics = true

VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
	shaderSubgroupClock = true
	shaderDeviceClock   = true

VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures:
-------------------------------------------------------
	shaderDemoteToHelperInvocation = true

VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
	shaderDrawParameters = true

VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
	shaderFloat16 = true
	shaderInt8    = true

VkPhysicalDeviceShaderIntegerDotProductFeatures:
------------------------------------------------
	shaderIntegerDotProduct = true

VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
	shaderSubgroupExtendedTypes = true

VkPhysicalDeviceShaderTerminateInvocationFeatures:
--------------------------------------------------
	shaderTerminateInvocation = true

VkPhysicalDeviceSubgroupSizeControlFeatures:
--------------------------------------------
	subgroupSizeControl  = true
	computeFullSubgroups = true

VkPhysicalDeviceSynchronization2Features:
-----------------------------------------
	synchronization2 = true

VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
	texelBufferAlignment = true

VkPhysicalDeviceTextureCompressionASTCHDRFeatures:
--------------------------------------------------
	textureCompressionASTC_HDR = false

VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
	timelineSemaphore = true

VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
	transformFeedback = true
	geometryStreams   = true

VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
	uniformBufferStandardLayout = true

VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
	variablePointersStorageBuffer = true
	variablePointers              = true

VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
	vertexAttributeInstanceRateDivisor     = true
	vertexAttributeInstanceRateZeroDivisor = true

VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT:
---------------------------------------------------
	vertexInputDynamicState = true

VkPhysicalDeviceVulkan11Features:
---------------------------------
	storageBuffer16BitAccess           = true
	uniformAndStorageBuffer16BitAccess = true
	storagePushConstant16              = true
	storageInputOutput16               = false
	multiview                          = true
	multiviewGeometryShader            = true
	multiviewTessellationShader        = true
	variablePointersStorageBuffer      = true
	variablePointers                   = true
	protectedMemory                    = false
	samplerYcbcrConversion             = false
	shaderDrawParameters               = true

VkPhysicalDeviceVulkan12Features:
---------------------------------
	samplerMirrorClampToEdge                           = true
	drawIndirectCount                                  = true
	storageBuffer8BitAccess                            = true
	uniformAndStorageBuffer8BitAccess                  = true
	storagePushConstant8                               = true
	shaderBufferInt64Atomics                           = true
	shaderSharedInt64Atomics                           = true
	shaderFloat16                                      = true
	shaderInt8                                         = true
	descriptorIndexing                                 = true
	shaderInputAttachmentArrayDynamicIndexing          = true
	shaderUniformTexelBufferArrayDynamicIndexing       = true
	shaderStorageTexelBufferArrayDynamicIndexing       = true
	shaderUniformBufferArrayNonUniformIndexing         = true
	shaderSampledImageArrayNonUniformIndexing          = true
	shaderStorageBufferArrayNonUniformIndexing         = true
	shaderStorageImageArrayNonUniformIndexing          = true
	shaderInputAttachmentArrayNonUniformIndexing       = true
	shaderUniformTexelBufferArrayNonUniformIndexing    = true
	shaderStorageTexelBufferArrayNonUniformIndexing    = true
	descriptorBindingUniformBufferUpdateAfterBind      = true
	descriptorBindingSampledImageUpdateAfterBind       = true
	descriptorBindingStorageImageUpdateAfterBind       = true
	descriptorBindingStorageBufferUpdateAfterBind      = true
	descriptorBindingUniformTexelBufferUpdateAfterBind = true
	descriptorBindingStorageTexelBufferUpdateAfterBind = true
	descriptorBindingUpdateUnusedWhilePending          = true
	descriptorBindingPartiallyBound                    = true
	descriptorBindingVariableDescriptorCount           = true
	runtimeDescriptorArray                             = true
	samplerFilterMinmax                                = true
	scalarBlockLayout                                  = true
	imagelessFramebuffer                               = true
	uniformBufferStandardLayout                        = true
	shaderSubgroupExtendedTypes                        = true
	separateDepthStencilLayouts                        = true
	hostQueryReset                                     = true
	timelineSemaphore                                  = true
	bufferDeviceAddress                                = true
	bufferDeviceAddressCaptureReplay                   = false
	bufferDeviceAddressMultiDevice                     = false
	vulkanMemoryModel                                  = true
	vulkanMemoryModelDeviceScope                       = true
	vulkanMemoryModelAvailabilityVisibilityChains      = true
	shaderOutputViewportIndex                          = true
	shaderOutputLayer                                  = true
	subgroupBroadcastDynamicId                         = true

VkPhysicalDeviceVulkan13Features:
---------------------------------
	robustImageAccess                                  = true
	inlineUniformBlock                                 = true
	descriptorBindingInlineUniformBlockUpdateAfterBind = true
	pipelineCreationCacheControl                       = true
	privateData                                        = true
	shaderDemoteToHelperInvocation                     = true
	shaderTerminateInvocation                          = true
	subgroupSizeControl                                = true
	computeFullSubgroups                               = true
	synchronization2                                   = true
	textureCompressionASTC_HDR                         = false
	shaderZeroInitializeWorkgroupMemory                = true
	dynamicRendering                                   = true
	shaderIntegerDotProduct                            = true
	maintenance4                                       = true

VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
	vulkanMemoryModel                             = true
	vulkanMemoryModelDeviceScope                  = true
	vulkanMemoryModelAvailabilityVisibilityChains = true

VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures:
------------------------------------------------------
	shaderZeroInitializeWorkgroupMemory = true